GLES10
public class GLES10
extends Object
Known Direct Subclasses
|
Summary
Public methods |
static void |
glActiveTexture(int texture) |
static void |
glAlphaFunc(int func, float ref) |
static void |
glAlphaFuncx(int func, int ref) |
static void |
glBindTexture(int target, int texture) |
static void |
glBlendFunc(int sfactor, int dfactor) |
static void |
glClear(int mask) |
static void |
glClearColor(float red, float green, float blue, float alpha) |
static void |
glClearColorx(int red, int green, int blue, int alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearDepthx(int depth) |
static void |
glClearStencil(int s) |
static void |
glClientActiveTexture(int texture) |
static void |
glColor4f(float red, float green, float blue, float alpha) |
static void |
glColor4x(int red, int green, int blue, int alpha) |
static void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
static void |
glColorPointer(int size, int type, int stride, Buffer pointer) |
static void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
static void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
static void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
static void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static void |
glCullFace(int mode) |
static void |
glDeleteTextures(int n, IntBuffer textures) |
static void |
glDeleteTextures(int n, int[] textures, int offset) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear, float zFar) |
static void |
glDepthRangex(int zNear, int zFar) |
static void |
glDisable(int cap) |
static void |
glDisableClientState(int array) |
static void |
glDrawArrays(int mode, int first, int count) |
static void |
glDrawElements(int mode, int count, int type, Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableClientState(int array) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFogf(int pname, float param) |
static void |
glFogfv(int pname, FloatBuffer params) |
static void |
glFogfv(int pname, float[] params, int offset) |
static void |
glFogx(int pname, int param) |
static void |
glFogxv(int pname, int[] params, int offset) |
static void |
glFogxv(int pname, IntBuffer params) |
static void |
glFrontFace(int mode) |
static void |
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) |
static void |
glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) |
static void |
glGenTextures(int n, IntBuffer textures) |
static void |
glGenTextures(int n, int[] textures, int offset) |
static int |
glGetError() |
static void |
glGetIntegerv(int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, IntBuffer params) |
static String |
glGetString(int name) |
static void |
glHint(int target, int mode) |
static void |
glLightModelf(int pname, float param) |
static void |
glLightModelfv(int pname, FloatBuffer params) |
static void |
glLightModelfv(int pname, float[] params, int offset) |
static void |
glLightModelx(int pname, int param) |
static void |
glLightModelxv(int pname, IntBuffer params) |
static void |
glLightModelxv(int pname, int[] params, int offset) |
static void |
glLightf(int light, int pname, float param) |
static void |
glLightfv(int light, int pname, FloatBuffer params) |
static void |
glLightfv(int light, int pname, float[] params, int offset) |
static void |
glLightx(int light, int pname, int param) |
static void |
glLightxv(int light, int pname, int[] params, int offset) |
static void |
glLightxv(int light, int pname, IntBuffer params) |
static void |
glLineWidth(float width) |
static void |
glLineWidthx(int width) |
static void |
glLoadIdentity() |
static void |
glLoadMatrixf(FloatBuffer m) |
static void |
glLoadMatrixf(float[] m, int offset) |
static void |
glLoadMatrixx(int[] m, int offset) |
static void |
glLoadMatrixx(IntBuffer m) |
static void |
glLogicOp(int opcode) |
static void |
glMaterialf(int face, int pname, float param) |
static void |
glMaterialfv(int face, int pname, FloatBuffer params) |
static void |
glMaterialfv(int face, int pname, float[] params, int offset) |
static void |
glMaterialx(int face, int pname, int param) |
static void |
glMaterialxv(int face, int pname, int[] params, int offset) |
static void |
glMaterialxv(int face, int pname, IntBuffer params) |
static void |
glMatrixMode(int mode) |
static void |
glMultMatrixf(float[] m, int offset) |
static void |
glMultMatrixf(FloatBuffer m) |
static void |
glMultMatrixx(int[] m, int offset) |
static void |
glMultMatrixx(IntBuffer m) |
static void |
glMultiTexCoord4f(int target, float s, float t, float r, float q) |
static void |
glMultiTexCoord4x(int target, int s, int t, int r, int q) |
static void |
glNormal3f(float nx, float ny, float nz) |
static void |
glNormal3x(int nx, int ny, int nz) |
static void |
glNormalPointer(int type, int stride, Buffer pointer) |
static void |
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) |
static void |
glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) |
static void |
glPixelStorei(int pname, int param) |
static void |
glPointSize(float size) |
static void |
glPointSizex(int size) |
static void |
glPolygonOffset(float factor, float units) |
static void |
glPolygonOffsetx(int factor, int units) |
static void |
glPopMatrix() |
static void |
glPushMatrix() |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
static void |
glRotatef(float angle, float x, float y, float z) |
static void |
glRotatex(int angle, int x, int y, int z) |
static void |
glSampleCoverage(float value, boolean invert) |
static void |
glSampleCoveragex(int value, boolean invert) |
static void |
glScalef(float x, float y, float z) |
static void |
glScalex(int x, int y, int z) |
static void |
glScissor(int x, int y, int width, int height) |
static void |
glShadeModel(int mode) |
static void |
glStencilFunc(int func, int ref, int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilOp(int fail, int zfail, int zpass) |
static void |
glTexCoordPointer(int size, int type, int stride, Buffer pointer) |
static void |
glTexEnvf(int target, int pname, float param) |
static void |
glTexEnvfv(int target, int pname, FloatBuffer params) |
static void |
glTexEnvfv(int target, int pname, float[] params, int offset) |
static void |
glTexEnvx(int target, int pname, int param) |
static void |
glTexEnvxv(int target, int pname, IntBuffer params) |
static void |
glTexEnvxv(int target, int pname, int[] params, int offset) |
static void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
static void |
glTexParameterf(int target, int pname, float param) |
static void |
glTexParameterx(int target, int pname, int param) |
static void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
static void |
glTranslatef(float x, float y, float z) |
static void |
glTranslatex(int x, int y, int z) |
static void |
glVertexPointer(int size, int type, int stride, Buffer pointer) |
static void |
glViewport(int x, int y, int width, int height) |
Constants
GL_ADD
int GL_ADD
常量值:260(0x00000104)
GL_ALIASED_LINE_WIDTH_RANGE
int GL_ALIASED_LINE_WIDTH_RANGE
常量值:33902(0x0000846e)
GL_ALIASED_POINT_SIZE_RANGE
int GL_ALIASED_POINT_SIZE_RANGE
常量值:33901(0x0000846d)
GL_ALPHA
int GL_ALPHA
常量值:6406(0x00001906)
GL_ALPHA_BITS
int GL_ALPHA_BITS
常量值:3413(0x00000d55)
GL_ALPHA_TEST
int GL_ALPHA_TEST
常量值:3008(0x00000bc0)
GL_ALWAYS
int GL_ALWAYS
常量值:519(0x00000207)
GL_AMBIENT
int GL_AMBIENT
常量值:4608(0x00001200)
GL_AMBIENT_AND_DIFFUSE
int GL_AMBIENT_AND_DIFFUSE
常量值:5634(0x00001602)
GL_AND
int GL_AND
常量值:5377(0x00001501)
GL_AND_INVERTED
int GL_AND_INVERTED
常数值:5380(0x00001504)
GL_AND_REVERSE
int GL_AND_REVERSE
常量值:5378(0x00001502)
GL_BACK
int GL_BACK
常量值:1029(0x00000405)
GL_BLEND
int GL_BLEND
常量值:3042(0x00000be2)
GL_BLUE_BITS
int GL_BLUE_BITS
常量值:3412(0x00000d54)
GL_BYTE
int GL_BYTE
常量值:5120(0x00001400)
GL_CCW
int GL_CCW
常量值:2305(0x00000901)
GL_CLAMP_TO_EDGE
int GL_CLAMP_TO_EDGE
常量值:33071(0x0000812f)
GL_CLEAR
int GL_CLEAR
常量值:5376(0x00001500)
GL_COLOR_ARRAY
int GL_COLOR_ARRAY
常量值:32886(0x00008076)
GL_COLOR_BUFFER_BIT
int GL_COLOR_BUFFER_BIT
常量值:16384(0x00004000)
GL_COLOR_LOGIC_OP
int GL_COLOR_LOGIC_OP
常量值:3058(0x00000bf2)
GL_COLOR_MATERIAL
int GL_COLOR_MATERIAL
常量值:2903(0x00000b57)
GL_COMPRESSED_TEXTURE_FORMATS
int GL_COMPRESSED_TEXTURE_FORMATS
常量值:34467(0x000086a3)
GL_CONSTANT_ATTENUATION
int GL_CONSTANT_ATTENUATION
常数值:4615(0x00001207)
GL_COPY
int GL_COPY
常量值:5379(0x00001503)
GL_COPY_INVERTED
int GL_COPY_INVERTED
常量值:5388(0x0000150c)
GL_CULL_FACE
int GL_CULL_FACE
常量值:2884(0x00000b44)
GL_CW
int GL_CW
常量值:2304(0x00000900)
GL_DECAL
int GL_DECAL
常量值:8449(0x00002101)
GL_DECR
int GL_DECR
常量值:7683(0x00001e03)
GL_DEPTH_BITS
int GL_DEPTH_BITS
常量值:3414(0x00000d56)
GL_DEPTH_BUFFER_BIT
int GL_DEPTH_BUFFER_BIT
常量值:256(0x00000100)
GL_DEPTH_TEST
int GL_DEPTH_TEST
常量值:2929(0x00000b71)
GL_DIFFUSE
int GL_DIFFUSE
常量值:4609(0x00001201)
GL_DITHER
int GL_DITHER
常量值:3024(0x00000bd0)
GL_DONT_CARE
int GL_DONT_CARE
常量值:4352(0x00001100)
GL_DST_ALPHA
int GL_DST_ALPHA
常量值:772(0x00000304)
GL_DST_COLOR
int GL_DST_COLOR
常量值:774(0x00000306)
GL_EMISSION
int GL_EMISSION
常量值:5632(0x00001600)
GL_EQUAL
int GL_EQUAL
常量值:514(0x00000202)
GL_EQUIV
int GL_EQUIV
常量值:5385(0x00001509)
GL_EXP
int GL_EXP
常量值:2048(0x00000800)
GL_EXP2
int GL_EXP2
常量值:2049(0x00000801)
GL_EXTENSIONS
int GL_EXTENSIONS
常量值:7939(0x00001f03)
GL_FALSE
int GL_FALSE
常量值:0(0x00000000)
GL_FASTEST
int GL_FASTEST
常量值:4353(0x00001101)
GL_FIXED
int GL_FIXED
常量值:5132(0x0000140c)
GL_FLAT
int GL_FLAT
常量值:7424(0x00001d00)
GL_FLOAT
int GL_FLOAT
常量值:5126(0x00001406)
GL_FOG
int GL_FOG
常量值:2912(0x00000b60)
GL_FOG_COLOR
int GL_FOG_COLOR
常量值:2918(0x00000b66)
GL_FOG_DENSITY
int GL_FOG_DENSITY
常量值:2914(0x00000b62)
GL_FOG_END
int GL_FOG_END
常量值:2916(0x00000b64)
GL_FOG_HINT
int GL_FOG_HINT
常量值:3156(0x00000c54)
GL_FOG_MODE
int GL_FOG_MODE
常量值:2917(0x00000b65)
GL_FOG_START
int GL_FOG_START
常量值:2915(0x00000b63)
GL_FRONT
int GL_FRONT
常量值:1028(0x00000404)
GL_FRONT_AND_BACK
int GL_FRONT_AND_BACK
常量值:1032(0x00000408)
GL_GEQUAL
int GL_GEQUAL
常量值:518(0x00000206)
GL_GREATER
int GL_GREATER
常量值:516(0x00000204)
GL_GREEN_BITS
int GL_GREEN_BITS
常量值:3411(0x00000d53)
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
常量值:35739(0x00008b9b)
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
常量值:35738(0x00008b9a)
GL_INCR
int GL_INCR
常量值:7682(0x00001e02)
GL_INVALID_ENUM
int GL_INVALID_ENUM
常数值:1280(0x00000500)
GL_INVALID_OPERATION
int GL_INVALID_OPERATION
常量值:1282(0x00000502)
GL_INVALID_VALUE
int GL_INVALID_VALUE
常量值:1281(0x00000501)
GL_INVERT
int GL_INVERT
常量值:5386(0x0000150a)
GL_KEEP
int GL_KEEP
常量值:7680(0x00001e00)
GL_LEQUAL
int GL_LEQUAL
常量值:515(0x00000203)
GL_LESS
int GL_LESS
常量值:513(0x00000201)
GL_LIGHT0
int GL_LIGHT0
常量值:16384(0x00004000)
GL_LIGHT1
int GL_LIGHT1
常量值:16385(0x00004001)
GL_LIGHT2
int GL_LIGHT2
常量值:16386(0x00004002)
GL_LIGHT3
int GL_LIGHT3
常量值:16387(0x00004003)
GL_LIGHT4
int GL_LIGHT4
常量值:16388(0x00004004)
GL_LIGHT5
int GL_LIGHT5
常量值:16389(0x00004005)
GL_LIGHT6
int GL_LIGHT6
常量值:16390(0x00004006)
GL_LIGHT7
int GL_LIGHT7
常量值:16391(0x00004007)
GL_LIGHTING
int GL_LIGHTING
常量值:2896(0x00000b50)
GL_LIGHT_MODEL_AMBIENT
int GL_LIGHT_MODEL_AMBIENT
常量值:2899(0x00000b53)
GL_LIGHT_MODEL_TWO_SIDE
int GL_LIGHT_MODEL_TWO_SIDE
常量值:2898(0x00000b52)
GL_LINEAR
int GL_LINEAR
常量值:9729(0x00002601)
GL_LINEAR_ATTENUATION
int GL_LINEAR_ATTENUATION
常量值:4616(0x00001208)
GL_LINEAR_MIPMAP_LINEAR
int GL_LINEAR_MIPMAP_LINEAR
常量值:9987(0x00002703)
GL_LINEAR_MIPMAP_NEAREST
int GL_LINEAR_MIPMAP_NEAREST
常量值:9985(0x00002701)
GL_LINES
int GL_LINES
常数值:1(0x00000001)
GL_LINE_LOOP
int GL_LINE_LOOP
常量值:2(0x00000002)
GL_LINE_SMOOTH
int GL_LINE_SMOOTH
常量值:2848(0x00000b20)
GL_LINE_SMOOTH_HINT
int GL_LINE_SMOOTH_HINT
常量值:3154(0x00000c52)
GL_LINE_STRIP
int GL_LINE_STRIP
常量值:3(0x00000003)
GL_LUMINANCE
int GL_LUMINANCE
常量值:6409(0x00001909)
GL_LUMINANCE_ALPHA
int GL_LUMINANCE_ALPHA
常量值:6410(0x0000190a)
GL_MAX_ELEMENTS_INDICES
int GL_MAX_ELEMENTS_INDICES
常量值:33001(0x000080e9)
GL_MAX_ELEMENTS_VERTICES
int GL_MAX_ELEMENTS_VERTICES
常量值:33000(0x000080e8)
GL_MAX_LIGHTS
int GL_MAX_LIGHTS
常量值:3377(0x00000d31)
GL_MAX_MODELVIEW_STACK_DEPTH
int GL_MAX_MODELVIEW_STACK_DEPTH
常量值:3382(0x00000d36)
GL_MAX_PROJECTION_STACK_DEPTH
int GL_MAX_PROJECTION_STACK_DEPTH
常量值:3384(0x00000d38)
GL_MAX_TEXTURE_SIZE
int GL_MAX_TEXTURE_SIZE
常量值:3379(0x00000d33)
GL_MAX_TEXTURE_STACK_DEPTH
int GL_MAX_TEXTURE_STACK_DEPTH
常量值:3385(0x00000d39)
GL_MAX_TEXTURE_UNITS
int GL_MAX_TEXTURE_UNITS
常量值:34018(0x000084e2)
GL_MAX_VIEWPORT_DIMS
int GL_MAX_VIEWPORT_DIMS
常量值:3386(0x00000d3a)
GL_MODELVIEW
int GL_MODELVIEW
常量值:5888(0x00001700)
GL_MODULATE
int GL_MODULATE
常量值:8448(0x00002100)
GL_MULTISAMPLE
int GL_MULTISAMPLE
常量值:32925(0x0000809d)
GL_NAND
int GL_NAND
常量值:5390(0x0000150e)
GL_NEAREST
int GL_NEAREST
常量值:9728(0x00002600)
GL_NEAREST_MIPMAP_LINEAR
int GL_NEAREST_MIPMAP_LINEAR
常量值:9986(0x00002702)
GL_NEAREST_MIPMAP_NEAREST
int GL_NEAREST_MIPMAP_NEAREST
常量值:9984(0x00002700)
GL_NEVER
int GL_NEVER
常量值:512(0x00000200)
GL_NICEST
int GL_NICEST
常量值:4354(0x00001102)
GL_NOOP
int GL_NOOP
常量值:5381(0x00001505)
GL_NOR
int GL_NOR
常量值:5384(0x00001508)
GL_NORMALIZE
int GL_NORMALIZE
常量值:2977(0x00000ba1)
GL_NORMAL_ARRAY
int GL_NORMAL_ARRAY
常量值:32885(0x00008075)
GL_NOTEQUAL
int GL_NOTEQUAL
常量值:517(0x00000205)
GL_NO_ERROR
int GL_NO_ERROR
常量值:0(0x00000000)
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int GL_NUM_COMPRESSED_TEXTURE_FORMATS
常量值:34466(0x000086a2)
GL_ONE
int GL_ONE
常数值:1(0x00000001)
GL_ONE_MINUS_DST_ALPHA
int GL_ONE_MINUS_DST_ALPHA
常量值:773(0x00000305)
GL_ONE_MINUS_DST_COLOR
int GL_ONE_MINUS_DST_COLOR
常量值:775(0x00000307)
GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA
常量值:771(0x00000303)
GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR
常量值:769(0x00000301)
GL_OR
int GL_OR
常量值:5383(0x00001507)
GL_OR_INVERTED
int GL_OR_INVERTED
常量值:5389(0x0000150d)
GL_OR_REVERSE
int GL_OR_REVERSE
常量值:5387(0x0000150b)
GL_OUT_OF_MEMORY
int GL_OUT_OF_MEMORY
常量值:1285(0x00000505)
GL_PACK_ALIGNMENT
int GL_PACK_ALIGNMENT
常量值:3333(0x00000d05)
GL_PALETTE4_R5_G6_B5_OES
int GL_PALETTE4_R5_G6_B5_OES
常量值:35730(0x00008b92)
GL_PALETTE4_RGB5_A1_OES
int GL_PALETTE4_RGB5_A1_OES
常量值:35732(0x00008b94)
GL_PALETTE4_RGB8_OES
int GL_PALETTE4_RGB8_OES
常量值:35728(0x00008b90)
GL_PALETTE4_RGBA4_OES
int GL_PALETTE4_RGBA4_OES
常量值:35731(0x00008b93)
GL_PALETTE4_RGBA8_OES
int GL_PALETTE4_RGBA8_OES
常量值:35729(0x00008b91)
GL_PALETTE8_R5_G6_B5_OES
int GL_PALETTE8_R5_G6_B5_OES
常量值:35735(0x00008b97)
GL_PALETTE8_RGB5_A1_OES
int GL_PALETTE8_RGB5_A1_OES
常量值:35737(0x00008b99)
GL_PALETTE8_RGB8_OES
int GL_PALETTE8_RGB8_OES
常量值:35733(0x00008b95)
GL_PALETTE8_RGBA4_OES
int GL_PALETTE8_RGBA4_OES
常量值:35736(0x00008b98)
GL_PALETTE8_RGBA8_OES
int GL_PALETTE8_RGBA8_OES
常量值:35734(0x00008b96)
GL_PERSPECTIVE_CORRECTION_HINT
int GL_PERSPECTIVE_CORRECTION_HINT
常量值:3152(0x00000c50)
GL_POINTS
int GL_POINTS
常量值:0(0x00000000)
GL_POINT_FADE_THRESHOLD_SIZE
int GL_POINT_FADE_THRESHOLD_SIZE
常量值:33064(0x00008128)
GL_POINT_SIZE
int GL_POINT_SIZE
常量值:2833(0x00000b11)
GL_POINT_SMOOTH
int GL_POINT_SMOOTH
常量值:2832(0x00000b10)
GL_POINT_SMOOTH_HINT
int GL_POINT_SMOOTH_HINT
常量值:3153(0x00000c51)
GL_POLYGON_OFFSET_FILL
int GL_POLYGON_OFFSET_FILL
常量值:32823(0x00008037)
GL_POLYGON_SMOOTH_HINT
int GL_POLYGON_SMOOTH_HINT
常量值:3155(0x00000c53)
GL_POSITION
int GL_POSITION
常量值:4611(0x00001203)
GL_PROJECTION
int GL_PROJECTION
常量值:5889(0x00001701)
GL_QUADRATIC_ATTENUATION
int GL_QUADRATIC_ATTENUATION
常量值:4617(0x00001209)
GL_RED_BITS
int GL_RED_BITS
常量值:3410(0x00000d52)
GL_RENDERER
int GL_RENDERER
常量值:7937(0x00001f01)
GL_REPEAT
int GL_REPEAT
常量值:10497(0x00002901)
GL_REPLACE
int GL_REPLACE
常量值:7681(0x00001e01)
GL_RESCALE_NORMAL
int GL_RESCALE_NORMAL
常量值:32826(0x0000803a)
GL_RGB
int GL_RGB
常量值:6407(0x00001907)
GL_RGBA
int GL_RGBA
常量值:6408(0x00001908)
GL_SAMPLE_ALPHA_TO_COVERAGE
int GL_SAMPLE_ALPHA_TO_COVERAGE
常量值:32926(0x0000809e)
GL_SAMPLE_ALPHA_TO_ONE
int GL_SAMPLE_ALPHA_TO_ONE
常量值:32927(0x0000809f)
GL_SAMPLE_COVERAGE
int GL_SAMPLE_COVERAGE
常量值:32928(0x000080a0)
GL_SCISSOR_TEST
int GL_SCISSOR_TEST
常量值:3089(0x00000c11)
GL_SET
int GL_SET
常量值:5391(0x0000150f)
GL_SHININESS
int GL_SHININESS
常量值:5633(0x00001601)
GL_SHORT
int GL_SHORT
常量值:5122(0x00001402)
GL_SMOOTH
int GL_SMOOTH
常量值:7425(0x00001d01)
GL_SMOOTH_LINE_WIDTH_RANGE
int GL_SMOOTH_LINE_WIDTH_RANGE
常量值:2850(0x00000b22)
GL_SMOOTH_POINT_SIZE_RANGE
int GL_SMOOTH_POINT_SIZE_RANGE
常量值:2834(0x00000b12)
GL_SPECULAR
int GL_SPECULAR
常量值:4610(0x00001202)
GL_SPOT_CUTOFF
int GL_SPOT_CUTOFF
常量值:4614(0x00001206)
GL_SPOT_DIRECTION
int GL_SPOT_DIRECTION
常量值:4612(0x00001204)
GL_SPOT_EXPONENT
int GL_SPOT_EXPONENT
常量值:4613(0x00001205)
GL_SRC_ALPHA
int GL_SRC_ALPHA
常量值:770(0x00000302)
GL_SRC_ALPHA_SATURATE
int GL_SRC_ALPHA_SATURATE
常量值:776(0x00000308)
GL_SRC_COLOR
int GL_SRC_COLOR
常量值:768(0x00000300)
GL_STACK_OVERFLOW
int GL_STACK_OVERFLOW
常量值:1283(0x00000503)
GL_STACK_UNDERFLOW
int GL_STACK_UNDERFLOW
常量值:1284(0x00000504)
GL_STENCIL_BITS
int GL_STENCIL_BITS
常量值:3415(0x00000d57)
GL_STENCIL_BUFFER_BIT
int GL_STENCIL_BUFFER_BIT
常量值:1024(0x00000400)
GL_STENCIL_TEST
int GL_STENCIL_TEST
常量值:2960(0x00000b90)
GL_SUBPIXEL_BITS
int GL_SUBPIXEL_BITS
常量值:3408(0x00000d50)
GL_TEXTURE
int GL_TEXTURE
常量值:5890(0x00001702)
GL_TEXTURE0
int GL_TEXTURE0
常量值:33984(0x000084c0)
GL_TEXTURE1
int GL_TEXTURE1
常量值:33985(0x000084c1)
GL_TEXTURE10
int GL_TEXTURE10
常量值:33994(0x000084ca)
GL_TEXTURE11
int GL_TEXTURE11
常量值:33995(0x000084cb)
GL_TEXTURE12
int GL_TEXTURE12
常量值:33996(0x000084cc)
GL_TEXTURE13
int GL_TEXTURE13
常量值:33997(0x000084cd)
GL_TEXTURE14
int GL_TEXTURE14
常量值:33998(0x000084ce)
GL_TEXTURE15
int GL_TEXTURE15
常量值:33999(0x000084cf)
GL_TEXTURE16
int GL_TEXTURE16
常量值:34000(0x000084d0)
GL_TEXTURE17
int GL_TEXTURE17
常量值:34001(0x000084d1)
GL_TEXTURE18
int GL_TEXTURE18
常量值:34002(0x000084d2)
GL_TEXTURE19
int GL_TEXTURE19
常量值:34003(0x000084d3)
GL_TEXTURE2
int GL_TEXTURE2
常量值:33986(0x000084c2)
GL_TEXTURE20
int GL_TEXTURE20
常量值:34004(0x000084d4)
GL_TEXTURE21
int GL_TEXTURE21
常量值:34005(0x000084d5)
GL_TEXTURE22
int GL_TEXTURE22
常量值:34006(0x000084d6)
GL_TEXTURE23
int GL_TEXTURE23
常量值:34007(0x000084d7)
GL_TEXTURE24
int GL_TEXTURE24
常量值:34008(0x000084d8)
GL_TEXTURE25
int GL_TEXTURE25
常量值:34009(0x000084d9)
GL_TEXTURE26
int GL_TEXTURE26
常量值:34010(0x000084da)
GL_TEXTURE27
int GL_TEXTURE27
常量值:34011(0x000084db)
GL_TEXTURE28
int GL_TEXTURE28
常量值:34012(0x000084dc)
GL_TEXTURE29
int GL_TEXTURE29
常量值:34013(0x000084dd)
GL_TEXTURE3
int GL_TEXTURE3
常量值:33987(0x000084c3)
GL_TEXTURE30
int GL_TEXTURE30
常量值:34014(0x000084de)
GL_TEXTURE31
int GL_TEXTURE31
常量值:34015(0x000084df)
GL_TEXTURE4
int GL_TEXTURE4
常量值:33988(0x000084c4)
GL_TEXTURE5
int GL_TEXTURE5
常量值:33989(0x000084c5)
GL_TEXTURE6
int GL_TEXTURE6
常量值:33990(0x000084c6)
GL_TEXTURE7
int GL_TEXTURE7
常量值:33991(0x000084c7)
GL_TEXTURE8
int GL_TEXTURE8
常量值:33992(0x000084c8)
GL_TEXTURE9
int GL_TEXTURE9
常量值:33993(0x000084c9)
GL_TEXTURE_2D
int GL_TEXTURE_2D
常量值:3553(0x00000de1)
GL_TEXTURE_COORD_ARRAY
int GL_TEXTURE_COORD_ARRAY
常量值:32888(0x00008078)
GL_TEXTURE_ENV
int GL_TEXTURE_ENV
常量值:8960(0x00002300)
GL_TEXTURE_ENV_COLOR
int GL_TEXTURE_ENV_COLOR
常量值:8705(0x00002201)
GL_TEXTURE_ENV_MODE
int GL_TEXTURE_ENV_MODE
常量值:8704(0x00002200)
GL_TEXTURE_MAG_FILTER
int GL_TEXTURE_MAG_FILTER
常量值:10240(0x00002800)
GL_TEXTURE_MIN_FILTER
int GL_TEXTURE_MIN_FILTER
常量值:10241(0x00002801)
GL_TEXTURE_WRAP_S
int GL_TEXTURE_WRAP_S
常量值:10242(0x00002802)
GL_TEXTURE_WRAP_T
int GL_TEXTURE_WRAP_T
常量值:10243(0x00002803)
GL_TRIANGLES
int GL_TRIANGLES
常量值:4(0x00000004)
GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN
常数值:6(0x00000006)
GL_TRIANGLE_STRIP
int GL_TRIANGLE_STRIP
常量值:5(0x00000005)
GL_TRUE
int GL_TRUE
常数值:1(0x00000001)
GL_UNPACK_ALIGNMENT
int GL_UNPACK_ALIGNMENT
常量值:3317(0x00000cf5)
GL_UNSIGNED_BYTE
int GL_UNSIGNED_BYTE
常量值:5121(0x00001401)
GL_UNSIGNED_SHORT
int GL_UNSIGNED_SHORT
常量值:5123(0x00001403)
GL_UNSIGNED_SHORT_4_4_4_4
int GL_UNSIGNED_SHORT_4_4_4_4
常量值:32819(0x00008033)
GL_UNSIGNED_SHORT_5_5_5_1
int GL_UNSIGNED_SHORT_5_5_5_1
常量值:32820(0x00008034)
GL_UNSIGNED_SHORT_5_6_5
int GL_UNSIGNED_SHORT_5_6_5
常量值:33635(0x00008363)
GL_VENDOR
int GL_VENDOR
常量值:7936(0x00001f00)
GL_VERSION
int GL_VERSION
常量值:7938(0x00001f02)
GL_VERTEX_ARRAY
int GL_VERTEX_ARRAY
常量值:32884(0x00008074)
GL_XOR
int GL_XOR
常量值:5382(0x00001506)
GL_ZERO
int GL_ZERO
常量值:0(0x00000000)
Public constructors
Public methods
glActiveTexture
void glActiveTexture (int texture)
glAlphaFunc
void glAlphaFunc (int func,
float ref)
Parameters |
func |
int
|
ref |
float
|
glAlphaFuncx
void glAlphaFuncx (int func,
int ref)
Parameters |
func |
int
|
ref |
int
|
glBindTexture
void glBindTexture (int target,
int texture)
Parameters |
target |
int
|
texture |
int
|
glBlendFunc
void glBlendFunc (int sfactor,
int dfactor)
Parameters |
sfactor |
int
|
dfactor |
int
|
glClear
void glClear (int mask)
glClearColor
void glClearColor (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glClearColorx
void glClearColorx (int red,
int green,
int blue,
int alpha)
Parameters |
red |
int
|
green |
int
|
blue |
int
|
alpha |
int
|
glClearDepthf
void glClearDepthf (float depth)
glClearDepthx
void glClearDepthx (int depth)
glClearStencil
void glClearStencil (int s)
glClientActiveTexture
void glClientActiveTexture (int texture)
glColor4f
void glColor4f (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glColor4x
void glColor4x (int red,
int green,
int blue,
int alpha)
Parameters |
red |
int
|
green |
int
|
blue |
int
|
alpha |
int
|
glColorMask
void glColorMask (boolean red,
boolean green,
boolean blue,
boolean alpha)
Parameters |
red |
boolean
|
green |
boolean
|
blue |
boolean
|
alpha |
boolean
|
glColorPointer
void glColorPointer (int size,
int type,
int stride,
Buffer pointer)
Parameters |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glCompressedTexImage2D
void glCompressedTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexSubImage2D
void glCompressedTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyTexImage2D
void glCopyTexImage2D (int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
border |
int
|
glCopyTexSubImage2D
void glCopyTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glCullFace
void glCullFace (int mode)
glDeleteTextures
void glDeleteTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glDeleteTextures
void glDeleteTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glDepthFunc
void glDepthFunc (int func)
glDepthMask
void glDepthMask (boolean flag)
glDepthRangef
void glDepthRangef (float zNear,
float zFar)
Parameters |
zNear |
float
|
zFar |
float
|
glDepthRangex
void glDepthRangex (int zNear,
int zFar)
Parameters |
zNear |
int
|
zFar |
int
|
glDisable
void glDisable (int cap)
glDisableClientState
void glDisableClientState (int array)
glDrawArrays
void glDrawArrays (int mode,
int first,
int count)
Parameters |
mode |
int
|
first |
int
|
count |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
Buffer indices)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glEnable
void glEnable (int cap)
glEnableClientState
void glEnableClientState (int array)
glFinish
void glFinish ()
glFogf
void glFogf (int pname,
float param)
Parameters |
pname |
int
|
param |
float
|
glFogfv
void glFogfv (int pname,
FloatBuffer params)
Parameters |
pname |
int
|
params |
FloatBuffer
|
glFogfv
void glFogfv (int pname,
float[] params,
int offset)
Parameters |
pname |
int
|
params |
float
|
offset |
int
|
glFogx
void glFogx (int pname,
int param)
Parameters |
pname |
int
|
param |
int
|
glFogxv
void glFogxv (int pname,
int[] params,
int offset)
Parameters |
pname |
int
|
params |
int
|
offset |
int
|
glFogxv
void glFogxv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glFrontFace
void glFrontFace (int mode)
glFrustumf
void glFrustumf (float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
Parameters |
left |
float
|
right |
float
|
bottom |
float
|
top |
float
|
zNear |
float
|
zFar |
float
|
glFrustumx
void glFrustumx (int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
Parameters |
left |
int
|
right |
int
|
bottom |
int
|
top |
int
|
zNear |
int
|
zFar |
int
|
glGenTextures
void glGenTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glGetError
int glGetError ()
glGetIntegerv
void glGetIntegerv (int pname,
int[] params,
int offset)
Parameters |
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glGetString
String glGetString (int name)
glHint
void glHint (int target,
int mode)
Parameters |
target |
int
|
mode |
int
|
glLightModelf
void glLightModelf (int pname,
float param)
Parameters |
pname |
int
|
param |
float
|
glLightModelfv
void glLightModelfv (int pname,
FloatBuffer params)
Parameters |
pname |
int
|
params |
FloatBuffer
|
glLightModelfv
void glLightModelfv (int pname,
float[] params,
int offset)
Parameters |
pname |
int
|
params |
float
|
offset |
int
|
glLightModelx
void glLightModelx (int pname,
int param)
Parameters |
pname |
int
|
param |
int
|
glLightModelxv
void glLightModelxv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glLightModelxv
void glLightModelxv (int pname,
int[] params,
int offset)
Parameters |
pname |
int
|
params |
int
|
offset |
int
|
glLightf
void glLightf (int light,
int pname,
float param)
Parameters |
light |
int
|
pname |
int
|
param |
float
|
glLightfv
void glLightfv (int light,
int pname,
FloatBuffer params)
Parameters |
light |
int
|
pname |
int
|
params |
FloatBuffer
|
glLightfv
void glLightfv (int light,
int pname,
float[] params,
int offset)
Parameters |
light |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glLightx
void glLightx (int light,
int pname,
int param)
Parameters |
light |
int
|
pname |
int
|
param |
int
|
glLightxv
void glLightxv (int light,
int pname,
int[] params,
int offset)
Parameters |
light |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glLightxv
void glLightxv (int light,
int pname,
IntBuffer params)
Parameters |
light |
int
|
pname |
int
|
params |
IntBuffer
|
glLineWidth
void glLineWidth (float width)
glLineWidthx
void glLineWidthx (int width)
glLoadIdentity
void glLoadIdentity ()
glLoadMatrixf
void glLoadMatrixf (float[] m,
int offset)
Parameters |
m |
float
|
offset |
int
|
glLoadMatrixx
void glLoadMatrixx (int[] m,
int offset)
Parameters |
m |
int
|
offset |
int
|
glLoadMatrixx
void glLoadMatrixx (IntBuffer m)
glLogicOp
void glLogicOp (int opcode)
glMaterialf
void glMaterialf (int face,
int pname,
float param)
Parameters |
face |
int
|
pname |
int
|
param |
float
|
glMaterialfv
void glMaterialfv (int face,
int pname,
FloatBuffer params)
Parameters |
face |
int
|
pname |
int
|
params |
FloatBuffer
|
glMaterialfv
void glMaterialfv (int face,
int pname,
float[] params,
int offset)
Parameters |
face |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glMaterialx
void glMaterialx (int face,
int pname,
int param)
Parameters |
face |
int
|
pname |
int
|
param |
int
|
glMaterialxv
void glMaterialxv (int face,
int pname,
int[] params,
int offset)
Parameters |
face |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glMaterialxv
void glMaterialxv (int face,
int pname,
IntBuffer params)
Parameters |
face |
int
|
pname |
int
|
params |
IntBuffer
|
glMatrixMode
void glMatrixMode (int mode)
glMultMatrixf
void glMultMatrixf (float[] m,
int offset)
Parameters |
m |
float
|
offset |
int
|
glMultMatrixx
void glMultMatrixx (int[] m,
int offset)
Parameters |
m |
int
|
offset |
int
|
glMultMatrixx
void glMultMatrixx (IntBuffer m)
glMultiTexCoord4f
void glMultiTexCoord4f (int target,
float s,
float t,
float r,
float q)
Parameters |
target |
int
|
s |
float
|
t |
float
|
r |
float
|
q |
float
|
glMultiTexCoord4x
void glMultiTexCoord4x (int target,
int s,
int t,
int r,
int q)
Parameters |
target |
int
|
s |
int
|
t |
int
|
r |
int
|
q |
int
|
glNormal3f
void glNormal3f (float nx,
float ny,
float nz)
Parameters |
nx |
float
|
ny |
float
|
nz |
float
|
glNormal3x
void glNormal3x (int nx,
int ny,
int nz)
Parameters |
nx |
int
|
ny |
int
|
nz |
int
|
glNormalPointer
void glNormalPointer (int type,
int stride,
Buffer pointer)
Parameters |
type |
int
|
stride |
int
|
pointer |
Buffer
|
glOrthof
void glOrthof (float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
Parameters |
left |
float
|
right |
float
|
bottom |
float
|
top |
float
|
zNear |
float
|
zFar |
float
|
glOrthox
void glOrthox (int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
Parameters |
left |
int
|
right |
int
|
bottom |
int
|
top |
int
|
zNear |
int
|
zFar |
int
|
glPixelStorei
void glPixelStorei (int pname,
int param)
Parameters |
pname |
int
|
param |
int
|
glPointSize
void glPointSize (float size)
glPointSizex
void glPointSizex (int size)
glPolygonOffset
void glPolygonOffset (float factor,
float units)
Parameters |
factor |
float
|
units |
float
|
glPolygonOffsetx
void glPolygonOffsetx (int factor,
int units)
Parameters |
factor |
int
|
units |
int
|
glPopMatrix
void glPopMatrix ()
glPushMatrix
void glPushMatrix ()
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glRotatef
void glRotatef (float angle,
float x,
float y,
float z)
Parameters |
angle |
float
|
x |
float
|
y |
float
|
z |
float
|
glRotatex
void glRotatex (int angle,
int x,
int y,
int z)
Parameters |
angle |
int
|
x |
int
|
y |
int
|
z |
int
|
glSampleCoverage
void glSampleCoverage (float value,
boolean invert)
Parameters |
value |
float
|
invert |
boolean
|
glSampleCoveragex
void glSampleCoveragex (int value,
boolean invert)
Parameters |
value |
int
|
invert |
boolean
|
glScalef
void glScalef (float x,
float y,
float z)
Parameters |
x |
float
|
y |
float
|
z |
float
|
glScalex
void glScalex (int x,
int y,
int z)
Parameters |
x |
int
|
y |
int
|
z |
int
|
glScissor
void glScissor (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glShadeModel
void glShadeModel (int mode)
glStencilFunc
void glStencilFunc (int func,
int ref,
int mask)
Parameters |
func |
int
|
ref |
int
|
mask |
int
|
glStencilMask
void glStencilMask (int mask)
glStencilOp
void glStencilOp (int fail,
int zfail,
int zpass)
Parameters |
fail |
int
|
zfail |
int
|
zpass |
int
|
glTexCoordPointer
void glTexCoordPointer (int size,
int type,
int stride,
Buffer pointer)
Parameters |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glTexEnvf
void glTexEnvf (int target,
int pname,
float param)
Parameters |
target |
int
|
pname |
int
|
param |
float
|
glTexEnvfv
void glTexEnvfv (int target,
int pname,
FloatBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glTexEnvfv
void glTexEnvfv (int target,
int pname,
float[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glTexEnvx
void glTexEnvx (int target,
int pname,
int param)
Parameters |
target |
int
|
pname |
int
|
param |
int
|
glTexEnvxv
void glTexEnvxv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glTexEnvxv
void glTexEnvxv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glTexImage2D
void glTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexParameterf
void glTexParameterf (int target,
int pname,
float param)
Parameters |
target |
int
|
pname |
int
|
param |
float
|
glTexParameterx
void glTexParameterx (int target,
int pname,
int param)
Parameters |
target |
int
|
pname |
int
|
param |
int
|
glTexSubImage2D
void glTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTranslatef
void glTranslatef (float x,
float y,
float z)
Parameters |
x |
float
|
y |
float
|
z |
float
|
glTranslatex
void glTranslatex (int x,
int y,
int z)
Parameters |
x |
int
|
y |
int
|
z |
int
|
glVertexPointer
void glVertexPointer (int size,
int type,
int stride,
Buffer pointer)
Parameters |
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glViewport
void glViewport (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|