GLES20
public class GLES20
extends Object
Known Direct Subclasses
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Known Indirect Subclasses
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OpenGL ES 2.0
Summary
Public methods |
static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int program, int shader) |
static void |
glBindAttribLocation(int program, int index, String name) |
static void |
glBindBuffer(int target, int buffer) |
static void |
glBindFramebuffer(int target, int framebuffer) |
static void |
glBindRenderbuffer(int target, int renderbuffer) |
static void |
glBindTexture(int target, int texture) |
static void |
glBlendColor(float red, float green, float blue, float alpha) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB, int modeAlpha) |
static void |
glBlendFunc(int sfactor, int dfactor) |
static void |
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
static void |
glBufferData(int target, int size, Buffer data, int usage) |
static void |
glBufferSubData(int target, int offset, int size, Buffer data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int mask) |
static void |
glClearColor(float red, float green, float blue, float alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearStencil(int s) |
static void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
static void |
glCompileShader(int shader) |
static void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
static void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
static void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
static void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static int |
glCreateProgram() |
static int |
glCreateShader(int type) |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffers(int n, int[] buffers, int offset) |
static void |
glDeleteBuffers(int n, IntBuffer buffers) |
static void |
glDeleteFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glDeleteFramebuffers(int n, IntBuffer framebuffers) |
static void |
glDeleteProgram(int program) |
static void |
glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glDeleteRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glDeleteShader(int shader) |
static void |
glDeleteTextures(int n, IntBuffer textures) |
static void |
glDeleteTextures(int n, int[] textures, int offset) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear, float zFar) |
static void |
glDetachShader(int program, int shader) |
static void |
glDisable(int cap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode, int first, int count) |
static void |
glDrawElements(int mode, int count, int type, int offset) |
static void |
glDrawElements(int mode, int count, int type, Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) |
static void |
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
static void |
glFrontFace(int mode) |
static void |
glGenBuffers(int n, IntBuffer buffers) |
static void |
glGenBuffers(int n, int[] buffers, int offset) |
static void |
glGenFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glGenFramebuffers(int n, IntBuffer framebuffers) |
static void |
glGenRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glGenRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glGenTextures(int n, IntBuffer textures) |
static void |
glGenTextures(int n, int[] textures, int offset) |
static void |
glGenerateMipmap(int target) |
static String |
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static void |
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) |
static void |
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) |
static int |
glGetAttribLocation(int program, String name) |
static void |
glGetBooleanv(int pname, IntBuffer params) |
static void |
glGetBooleanv(int pname, boolean[] params, int offset) |
static void |
glGetBufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetBufferParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetError() |
static void |
glGetFloatv(int pname, FloatBuffer params) |
static void |
glGetFloatv(int pname, float[] params, int offset) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, IntBuffer params) |
static String |
glGetProgramInfoLog(int program) |
static void |
glGetProgramiv(int program, int pname, int[] params, int offset) |
static void |
glGetProgramiv(int program, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) |
static String |
glGetShaderInfoLog(int shader) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) |
static void |
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) |
static String |
glGetShaderSource(int shader) |
static void |
glGetShaderiv(int shader, int pname, int[] params, int offset) |
static void |
glGetShaderiv(int shader, int pname, IntBuffer params) |
static String |
glGetString(int name) |
static void |
glGetTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glGetTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetUniformLocation(int program, String name) |
static void |
glGetUniformfv(int program, int location, FloatBuffer params) |
static void |
glGetUniformfv(int program, int location, float[] params, int offset) |
static void |
glGetUniformiv(int program, int location, int[] params, int offset) |
static void |
glGetUniformiv(int program, int location, IntBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, FloatBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, float[] params, int offset) |
static void |
glGetVertexAttribiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribiv(int index, int pname, int[] params, int offset) |
static void |
glHint(int target, int mode) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsFramebuffer(int framebuffer) |
static boolean |
glIsProgram(int program) |
static boolean |
glIsRenderbuffer(int renderbuffer) |
static boolean |
glIsShader(int shader) |
static boolean |
glIsTexture(int texture) |
static void |
glLineWidth(float width) |
static void |
glLinkProgram(int program) |
static void |
glPixelStorei(int pname, int param) |
static void |
glPolygonOffset(float factor, float units) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
static void |
glReleaseShaderCompiler() |
static void |
glRenderbufferStorage(int target, int internalformat, int width, int height) |
static void |
glSampleCoverage(float value, boolean invert) |
static void |
glScissor(int x, int y, int width, int height) |
static void |
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) |
static void |
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) |
static void |
glShaderSource(int shader, String string) |
static void |
glStencilFunc(int func, int ref, int mask) |
static void |
glStencilFuncSeparate(int face, int func, int ref, int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face, int mask) |
static void |
glStencilOp(int fail, int zfail, int zpass) |
static void |
glStencilOpSeparate(int face, int fail, int zfail, int zpass) |
static void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
static void |
glTexParameterf(int target, int pname, float param) |
static void |
glTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glTexParameteri(int target, int pname, int param) |
static void |
glTexParameteriv(int target, int pname, int[] params, int offset) |
static void |
glTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
static void |
glUniform1f(int location, float x) |
static void |
glUniform1fv(int location, int count, FloatBuffer v) |
static void |
glUniform1fv(int location, int count, float[] v, int offset) |
static void |
glUniform1i(int location, int x) |
static void |
glUniform1iv(int location, int count, int[] v, int offset) |
static void |
glUniform1iv(int location, int count, IntBuffer v) |
static void |
glUniform2f(int location, float x, float y) |
static void |
glUniform2fv(int location, int count, float[] v, int offset) |
static void |
glUniform2fv(int location, int count, FloatBuffer v) |
static void |
glUniform2i(int location, int x, int y) |
static void |
glUniform2iv(int location, int count, int[] v, int offset) |
static void |
glUniform2iv(int location, int count, IntBuffer v) |
static void |
glUniform3f(int location, float x, float y, float z) |
static void |
glUniform3fv(int location, int count, FloatBuffer v) |
static void |
glUniform3fv(int location, int count, float[] v, int offset) |
static void |
glUniform3i(int location, int x, int y, int z) |
static void |
glUniform3iv(int location, int count, IntBuffer v) |
static void |
glUniform3iv(int location, int count, int[] v, int offset) |
static void |
glUniform4f(int location, float x, float y, float z, float w) |
static void |
glUniform4fv(int location, int count, FloatBuffer v) |
static void |
glUniform4fv(int location, int count, float[] v, int offset) |
static void |
glUniform4i(int location, int x, int y, int z, int w) |
static void |
glUniform4iv(int location, int count, IntBuffer v) |
static void |
glUniform4iv(int location, int count, int[] v, int offset) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUseProgram(int program) |
static void |
glValidateProgram(int program) |
static void |
glVertexAttrib1f(int indx, float x) |
static void |
glVertexAttrib1fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib1fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib2f(int indx, float x, float y) |
static void |
glVertexAttrib2fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib2fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib3f(int indx, float x, float y, float z) |
static void |
glVertexAttrib3fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib3fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib4f(int indx, float x, float y, float z, float w) |
static void |
glVertexAttrib4fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib4fv(int indx, FloatBuffer values) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) |
static void |
glViewport(int x, int y, int width, int height) |
Constants
GL_ACTIVE_ATTRIBUTES
int GL_ACTIVE_ATTRIBUTES
常量值:35721(0x00008b89)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
常量值:35722(0x00008b8a)
GL_ACTIVE_TEXTURE
int GL_ACTIVE_TEXTURE
常量值:34016(0x000084e0)
GL_ACTIVE_UNIFORMS
int GL_ACTIVE_UNIFORMS
常量值:35718(0x00008b86)
GL_ACTIVE_UNIFORM_MAX_LENGTH
int GL_ACTIVE_UNIFORM_MAX_LENGTH
常量值:35719(0x00008b87)
GL_ALIASED_LINE_WIDTH_RANGE
int GL_ALIASED_LINE_WIDTH_RANGE
常量值:33902(0x0000846e)
GL_ALIASED_POINT_SIZE_RANGE
int GL_ALIASED_POINT_SIZE_RANGE
常量值:33901(0x0000846d)
GL_ALPHA
int GL_ALPHA
常量值:6406(0x00001906)
GL_ALPHA_BITS
int GL_ALPHA_BITS
常量值:3413(0x00000d55)
GL_ALWAYS
int GL_ALWAYS
常量值:519(0x00000207)
GL_ARRAY_BUFFER
int GL_ARRAY_BUFFER
常量值:34962(0x00008892)
GL_ARRAY_BUFFER_BINDING
int GL_ARRAY_BUFFER_BINDING
常量值:34964(0x00008894)
GL_ATTACHED_SHADERS
int GL_ATTACHED_SHADERS
常量值:35717(0x00008b85)
GL_BACK
int GL_BACK
常量值:1029(0x00000405)
GL_BLEND
int GL_BLEND
常量值:3042(0x00000be2)
GL_BLEND_COLOR
int GL_BLEND_COLOR
常量值:32773(0x00008005)
GL_BLEND_DST_ALPHA
int GL_BLEND_DST_ALPHA
常量值:32970(0x000080ca)
GL_BLEND_DST_RGB
int GL_BLEND_DST_RGB
常量值:32968(0x000080c8)
GL_BLEND_EQUATION
int GL_BLEND_EQUATION
常量值:32777(0x00008009)
GL_BLEND_EQUATION_ALPHA
int GL_BLEND_EQUATION_ALPHA
常量值:34877(0x0000883d)
GL_BLEND_EQUATION_RGB
int GL_BLEND_EQUATION_RGB
常量值:32777(0x00008009)
GL_BLEND_SRC_ALPHA
int GL_BLEND_SRC_ALPHA
常量值:32971(0x000080cb)
GL_BLEND_SRC_RGB
int GL_BLEND_SRC_RGB
常量值:32969(0x000080c9)
GL_BLUE_BITS
int GL_BLUE_BITS
常量值:3412(0x00000d54)
GL_BOOL
int GL_BOOL
常量值:35670(0x00008b56)
GL_BOOL_VEC2
int GL_BOOL_VEC2
常量值:35671(0x00008b57)
GL_BOOL_VEC3
int GL_BOOL_VEC3
常量值:35672(0x00008b58)
GL_BOOL_VEC4
int GL_BOOL_VEC4
常量值:35673(0x00008b59)
GL_BUFFER_SIZE
int GL_BUFFER_SIZE
常量值:34660(0x00008764)
GL_BUFFER_USAGE
int GL_BUFFER_USAGE
常量值:34661(0x00008765)
GL_BYTE
int GL_BYTE
常量值:5120(0x00001400)
GL_CCW
int GL_CCW
常量值:2305(0x00000901)
GL_CLAMP_TO_EDGE
int GL_CLAMP_TO_EDGE
常量值:33071(0x0000812f)
GL_COLOR_ATTACHMENT0
int GL_COLOR_ATTACHMENT0
常量值:36064(0x00008ce0)
GL_COLOR_BUFFER_BIT
int GL_COLOR_BUFFER_BIT
常量值:16384(0x00004000)
GL_COLOR_CLEAR_VALUE
int GL_COLOR_CLEAR_VALUE
常量值:3106(0x00000c22)
GL_COLOR_WRITEMASK
int GL_COLOR_WRITEMASK
常量值:3107(0x00000c23)
GL_COMPILE_STATUS
int GL_COMPILE_STATUS
常量值:35713(0x00008b81)
GL_COMPRESSED_TEXTURE_FORMATS
int GL_COMPRESSED_TEXTURE_FORMATS
常量值:34467(0x000086a3)
GL_CONSTANT_ALPHA
int GL_CONSTANT_ALPHA
常量值:32771(0x00008003)
GL_CONSTANT_COLOR
int GL_CONSTANT_COLOR
常量值:32769(0x00008001)
GL_CULL_FACE
int GL_CULL_FACE
常量值:2884(0x00000b44)
GL_CULL_FACE_MODE
int GL_CULL_FACE_MODE
常量值:2885(0x00000b45)
GL_CURRENT_PROGRAM
int GL_CURRENT_PROGRAM
常量值:35725(0x00008b8d)
GL_CURRENT_VERTEX_ATTRIB
int GL_CURRENT_VERTEX_ATTRIB
常量值:34342(0x00008626)
GL_CW
int GL_CW
常量值:2304(0x00000900)
GL_DECR
int GL_DECR
常量值:7683(0x00001e03)
GL_DECR_WRAP
int GL_DECR_WRAP
常量值:34056(0x00008508)
GL_DELETE_STATUS
int GL_DELETE_STATUS
常量值:35712(0x00008b80)
GL_DEPTH_ATTACHMENT
int GL_DEPTH_ATTACHMENT
常量值:36096(0x00008d00)
GL_DEPTH_BITS
int GL_DEPTH_BITS
常量值:3414(0x00000d56)
GL_DEPTH_BUFFER_BIT
int GL_DEPTH_BUFFER_BIT
常量值:256(0x00000100)
GL_DEPTH_CLEAR_VALUE
int GL_DEPTH_CLEAR_VALUE
常量值:2931(0x00000b73)
GL_DEPTH_COMPONENT
int GL_DEPTH_COMPONENT
常量值:6402(0x00001902)
GL_DEPTH_COMPONENT16
int GL_DEPTH_COMPONENT16
常量值:33189(0x000081a5)
GL_DEPTH_FUNC
int GL_DEPTH_FUNC
常量值:2932(0x00000b74)
GL_DEPTH_RANGE
int GL_DEPTH_RANGE
常量值:2928(0x00000b70)
GL_DEPTH_TEST
int GL_DEPTH_TEST
常量值:2929(0x00000b71)
GL_DEPTH_WRITEMASK
int GL_DEPTH_WRITEMASK
常量值:2930(0x00000b72)
GL_DITHER
int GL_DITHER
常量值:3024(0x00000bd0)
GL_DONT_CARE
int GL_DONT_CARE
常量值:4352(0x00001100)
GL_DST_ALPHA
int GL_DST_ALPHA
常量值:772(0x00000304)
GL_DST_COLOR
int GL_DST_COLOR
常量值:774(0x00000306)
GL_DYNAMIC_DRAW
int GL_DYNAMIC_DRAW
常量值:35048(0x000088e8)
GL_ELEMENT_ARRAY_BUFFER
int GL_ELEMENT_ARRAY_BUFFER
常量值:34963(0x00008893)
GL_ELEMENT_ARRAY_BUFFER_BINDING
int GL_ELEMENT_ARRAY_BUFFER_BINDING
常量值:34965(0x00008895)
GL_EQUAL
int GL_EQUAL
常量值:514(0x00000202)
GL_EXTENSIONS
int GL_EXTENSIONS
常量值:7939(0x00001f03)
GL_FALSE
int GL_FALSE
常量值:0(0x00000000)
GL_FASTEST
int GL_FASTEST
常量值:4353(0x00001101)
GL_FIXED
int GL_FIXED
常量值:5132(0x0000140c)
GL_FLOAT
int GL_FLOAT
常量值:5126(0x00001406)
GL_FLOAT_MAT2
int GL_FLOAT_MAT2
常量值:35674(0x00008b5a)
GL_FLOAT_MAT3
int GL_FLOAT_MAT3
常量值:35675(0x00008b5b)
GL_FLOAT_MAT4
int GL_FLOAT_MAT4
常量值:35676(0x00008b5c)
GL_FLOAT_VEC2
int GL_FLOAT_VEC2
常量值:35664(0x00008b50)
GL_FLOAT_VEC3
int GL_FLOAT_VEC3
常量值:35665(0x00008b51)
GL_FLOAT_VEC4
int GL_FLOAT_VEC4
常量值:35666(0x00008b52)
GL_FRAGMENT_SHADER
int GL_FRAGMENT_SHADER
常量值:35632(0x00008b30)
GL_FRAMEBUFFER
int GL_FRAMEBUFFER
常量值:36160(0x00008d40)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
常量值:36049(0x00008cd1)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
常量值:36048(0x00008cd0)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
常量值:36051(0x00008cd3)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
常量值:36050(0x00008cd2)
GL_FRAMEBUFFER_BINDING
int GL_FRAMEBUFFER_BINDING
常量值:36006(0x00008ca6)
GL_FRAMEBUFFER_COMPLETE
int GL_FRAMEBUFFER_COMPLETE
常量值:36053(0x00008cd5)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
常量值:36054(0x00008cd6)
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
常量值:36057(0x00008cd9)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
常量值:36055(0x00008cd7)
GL_FRAMEBUFFER_UNSUPPORTED
int GL_FRAMEBUFFER_UNSUPPORTED
常量值:36061(0x00008cdd)
GL_FRONT
int GL_FRONT
常量值:1028(0x00000404)
GL_FRONT_AND_BACK
int GL_FRONT_AND_BACK
常量值:1032(0x00000408)
GL_FRONT_FACE
int GL_FRONT_FACE
常量值:2886(0x00000b46)
GL_FUNC_ADD
int GL_FUNC_ADD
常量值:32774(0x00008006)
GL_FUNC_REVERSE_SUBTRACT
int GL_FUNC_REVERSE_SUBTRACT
常量值:32779(0x0000800b)
GL_FUNC_SUBTRACT
int GL_FUNC_SUBTRACT
常量值:32778(0x0000800a)
GL_GENERATE_MIPMAP_HINT
int GL_GENERATE_MIPMAP_HINT
常量值:33170(0x00008192)
GL_GEQUAL
int GL_GEQUAL
常量值:518(0x00000206)
GL_GREATER
int GL_GREATER
常量值:516(0x00000204)
GL_GREEN_BITS
int GL_GREEN_BITS
常量值:3411(0x00000d53)
GL_HIGH_FLOAT
int GL_HIGH_FLOAT
常量值:36338(0x00008df2)
GL_HIGH_INT
int GL_HIGH_INT
常量值:36341(0x00008df5)
GL_IMPLEMENTATION_COLOR_READ_FORMAT
int GL_IMPLEMENTATION_COLOR_READ_FORMAT
常量值:35739(0x00008b9b)
GL_IMPLEMENTATION_COLOR_READ_TYPE
int GL_IMPLEMENTATION_COLOR_READ_TYPE
常量值:35738(0x00008b9a)
GL_INCR
int GL_INCR
常量值:7682(0x00001e02)
GL_INCR_WRAP
int GL_INCR_WRAP
常量值:34055(0x00008507)
GL_INFO_LOG_LENGTH
int GL_INFO_LOG_LENGTH
常量值:35716(0x00008b84)
GL_INT
int GL_INT
常量值:5124(0x00001404)
GL_INT_VEC2
int GL_INT_VEC2
常量值:35667(0x00008b53)
GL_INT_VEC3
int GL_INT_VEC3
常量值:35668(0x00008b54)
GL_INT_VEC4
int GL_INT_VEC4
常量值:35669(0x00008b55)
GL_INVALID_ENUM
int GL_INVALID_ENUM
常数值:1280(0x00000500)
GL_INVALID_FRAMEBUFFER_OPERATION
int GL_INVALID_FRAMEBUFFER_OPERATION
常量值:1286(0x00000506)
GL_INVALID_OPERATION
int GL_INVALID_OPERATION
常量值:1282(0x00000502)
GL_INVALID_VALUE
int GL_INVALID_VALUE
常量值:1281(0x00000501)
GL_INVERT
int GL_INVERT
常量值:5386(0x0000150a)
GL_KEEP
int GL_KEEP
常量值:7680(0x00001e00)
GL_LEQUAL
int GL_LEQUAL
常量值:515(0x00000203)
GL_LESS
int GL_LESS
常量值:513(0x00000201)
GL_LINEAR
int GL_LINEAR
常量值:9729(0x00002601)
GL_LINEAR_MIPMAP_LINEAR
int GL_LINEAR_MIPMAP_LINEAR
常量值:9987(0x00002703)
GL_LINEAR_MIPMAP_NEAREST
int GL_LINEAR_MIPMAP_NEAREST
常量值:9985(0x00002701)
GL_LINES
int GL_LINES
常数值:1(0x00000001)
GL_LINE_LOOP
int GL_LINE_LOOP
常量值:2(0x00000002)
GL_LINE_STRIP
int GL_LINE_STRIP
常量值:3(0x00000003)
GL_LINE_WIDTH
int GL_LINE_WIDTH
常量值:2849(0x00000b21)
GL_LINK_STATUS
int GL_LINK_STATUS
常量值:35714(0x00008b82)
GL_LOW_FLOAT
int GL_LOW_FLOAT
常量值:36336(0x00008df0)
GL_LOW_INT
int GL_LOW_INT
常量值:36339(0x00008df3)
GL_LUMINANCE
int GL_LUMINANCE
常量值:6409(0x00001909)
GL_LUMINANCE_ALPHA
int GL_LUMINANCE_ALPHA
常量值:6410(0x0000190a)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
常量值:35661(0x00008b4d)
GL_MAX_CUBE_MAP_TEXTURE_SIZE
int GL_MAX_CUBE_MAP_TEXTURE_SIZE
常量值:34076(0x0000851c)
GL_MAX_FRAGMENT_UNIFORM_VECTORS
int GL_MAX_FRAGMENT_UNIFORM_VECTORS
常量值:36349(0x00008dfd)
GL_MAX_RENDERBUFFER_SIZE
int GL_MAX_RENDERBUFFER_SIZE
常量值:34024(0x000084e8)
GL_MAX_TEXTURE_IMAGE_UNITS
int GL_MAX_TEXTURE_IMAGE_UNITS
常量值:34930(0x00008872)
GL_MAX_TEXTURE_SIZE
int GL_MAX_TEXTURE_SIZE
常量值:3379(0x00000d33)
GL_MAX_VARYING_VECTORS
int GL_MAX_VARYING_VECTORS
常量值:36348(0x00008dfc)
GL_MAX_VERTEX_ATTRIBS
int GL_MAX_VERTEX_ATTRIBS
常量值:34921(0x00008869)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
常量值:35660(0x00008b4c)
GL_MAX_VERTEX_UNIFORM_VECTORS
int GL_MAX_VERTEX_UNIFORM_VECTORS
常量值:36347(0x00008dfb)
GL_MAX_VIEWPORT_DIMS
int GL_MAX_VIEWPORT_DIMS
常量值:3386(0x00000d3a)
GL_MEDIUM_FLOAT
int GL_MEDIUM_FLOAT
常量值:36337(0x00008df1)
GL_MEDIUM_INT
int GL_MEDIUM_INT
常量值:36340(0x00008df4)
GL_MIRRORED_REPEAT
int GL_MIRRORED_REPEAT
常量值:33648(0x00008370)
GL_NEAREST
int GL_NEAREST
常量值:9728(0x00002600)
GL_NEAREST_MIPMAP_LINEAR
int GL_NEAREST_MIPMAP_LINEAR
常量值:9986(0x00002702)
GL_NEAREST_MIPMAP_NEAREST
int GL_NEAREST_MIPMAP_NEAREST
常量值:9984(0x00002700)
GL_NEVER
int GL_NEVER
常量值:512(0x00000200)
GL_NICEST
int GL_NICEST
常量值:4354(0x00001102)
GL_NONE
int GL_NONE
常量值:0(0x00000000)
GL_NOTEQUAL
int GL_NOTEQUAL
常量值:517(0x00000205)
GL_NO_ERROR
int GL_NO_ERROR
常量值:0(0x00000000)
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int GL_NUM_COMPRESSED_TEXTURE_FORMATS
常量值:34466(0x000086a2)
GL_NUM_SHADER_BINARY_FORMATS
int GL_NUM_SHADER_BINARY_FORMATS
常量值:36345(0x00008df9)
GL_ONE
int GL_ONE
常数值:1(0x00000001)
GL_ONE_MINUS_CONSTANT_ALPHA
int GL_ONE_MINUS_CONSTANT_ALPHA
常量值:32772(0x00008004)
GL_ONE_MINUS_CONSTANT_COLOR
int GL_ONE_MINUS_CONSTANT_COLOR
常量值:32770(0x00008002)
GL_ONE_MINUS_DST_ALPHA
int GL_ONE_MINUS_DST_ALPHA
常量值:773(0x00000305)
GL_ONE_MINUS_DST_COLOR
int GL_ONE_MINUS_DST_COLOR
常量值:775(0x00000307)
GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA
常量值:771(0x00000303)
GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR
常量值:769(0x00000301)
GL_OUT_OF_MEMORY
int GL_OUT_OF_MEMORY
常量值:1285(0x00000505)
GL_PACK_ALIGNMENT
int GL_PACK_ALIGNMENT
常量值:3333(0x00000d05)
GL_POINTS
int GL_POINTS
常量值:0(0x00000000)
GL_POLYGON_OFFSET_FACTOR
int GL_POLYGON_OFFSET_FACTOR
常量值:32824(0x00008038)
GL_POLYGON_OFFSET_FILL
int GL_POLYGON_OFFSET_FILL
常量值:32823(0x00008037)
GL_POLYGON_OFFSET_UNITS
int GL_POLYGON_OFFSET_UNITS
常量值:10752(0x00002a00)
GL_RED_BITS
int GL_RED_BITS
常量值:3410(0x00000d52)
GL_RENDERBUFFER
int GL_RENDERBUFFER
常量值:36161(0x00008d41)
GL_RENDERBUFFER_ALPHA_SIZE
int GL_RENDERBUFFER_ALPHA_SIZE
常量值:36179(0x00008d53)
GL_RENDERBUFFER_BINDING
int GL_RENDERBUFFER_BINDING
常量值:36007(0x00008ca7)
GL_RENDERBUFFER_BLUE_SIZE
int GL_RENDERBUFFER_BLUE_SIZE
常量值:36178(0x00008d52)
GL_RENDERBUFFER_DEPTH_SIZE
int GL_RENDERBUFFER_DEPTH_SIZE
常量值:36180(0x00008d54)
GL_RENDERBUFFER_GREEN_SIZE
int GL_RENDERBUFFER_GREEN_SIZE
常量值:36177(0x00008d51)
GL_RENDERBUFFER_HEIGHT
int GL_RENDERBUFFER_HEIGHT
常量值:36163(0x00008d43)
GL_RENDERBUFFER_INTERNAL_FORMAT
int GL_RENDERBUFFER_INTERNAL_FORMAT
常量值:36164(0x00008d44)
GL_RENDERBUFFER_RED_SIZE
int GL_RENDERBUFFER_RED_SIZE
常量值:36176(0x00008d50)
GL_RENDERBUFFER_STENCIL_SIZE
int GL_RENDERBUFFER_STENCIL_SIZE
常量值:36181(0x00008d55)
GL_RENDERBUFFER_WIDTH
int GL_RENDERBUFFER_WIDTH
常量值:36162(0x00008d42)
GL_RENDERER
int GL_RENDERER
常量值:7937(0x00001f01)
GL_REPEAT
int GL_REPEAT
常量值:10497(0x00002901)
GL_REPLACE
int GL_REPLACE
常量值:7681(0x00001e01)
GL_RGB
int GL_RGB
常量值:6407(0x00001907)
GL_RGB565
int GL_RGB565
常量值:36194(0x00008d62)
GL_RGB5_A1
int GL_RGB5_A1
常量值:32855(0x00008057)
GL_RGBA
int GL_RGBA
常量值:6408(0x00001908)
GL_RGBA4
int GL_RGBA4
常量值:32854(0x00008056)
GL_SAMPLER_2D
int GL_SAMPLER_2D
常量值:35678(0x00008b5e)
GL_SAMPLER_CUBE
int GL_SAMPLER_CUBE
常量值:35680(0x00008b60)
GL_SAMPLES
int GL_SAMPLES
常量值:32937(0x000080a9)
GL_SAMPLE_ALPHA_TO_COVERAGE
int GL_SAMPLE_ALPHA_TO_COVERAGE
常量值:32926(0x0000809e)
GL_SAMPLE_BUFFERS
int GL_SAMPLE_BUFFERS
常量值:32936(0x000080a8)
GL_SAMPLE_COVERAGE
int GL_SAMPLE_COVERAGE
常量值:32928(0x000080a0)
GL_SAMPLE_COVERAGE_INVERT
int GL_SAMPLE_COVERAGE_INVERT
常量值:32939(0x000080ab)
GL_SAMPLE_COVERAGE_VALUE
int GL_SAMPLE_COVERAGE_VALUE
常量值:32938(0x000080aa)
GL_SCISSOR_BOX
int GL_SCISSOR_BOX
常量值:3088(0x00000c10)
GL_SCISSOR_TEST
int GL_SCISSOR_TEST
常量值:3089(0x00000c11)
GL_SHADER_BINARY_FORMATS
int GL_SHADER_BINARY_FORMATS
常量值:36344(0x00008df8)
GL_SHADER_COMPILER
int GL_SHADER_COMPILER
常量值:36346(0x00008dfa)
GL_SHADER_SOURCE_LENGTH
int GL_SHADER_SOURCE_LENGTH
常量值:35720(0x00008b88)
GL_SHADER_TYPE
int GL_SHADER_TYPE
常量值:35663(0x00008b4f)
GL_SHADING_LANGUAGE_VERSION
int GL_SHADING_LANGUAGE_VERSION
常量值:35724(0x00008b8c)
GL_SHORT
int GL_SHORT
常量值:5122(0x00001402)
GL_SRC_ALPHA
int GL_SRC_ALPHA
常量值:770(0x00000302)
GL_SRC_ALPHA_SATURATE
int GL_SRC_ALPHA_SATURATE
常量值:776(0x00000308)
GL_SRC_COLOR
int GL_SRC_COLOR
常量值:768(0x00000300)
GL_STATIC_DRAW
int GL_STATIC_DRAW
常量值:35044(0x000088e4)
GL_STENCIL_ATTACHMENT
int GL_STENCIL_ATTACHMENT
常量值:36128(0x00008d20)
GL_STENCIL_BACK_FAIL
int GL_STENCIL_BACK_FAIL
常量值:34817(0x00008801)
GL_STENCIL_BACK_FUNC
int GL_STENCIL_BACK_FUNC
常量值:34816(0x00008800)
GL_STENCIL_BACK_PASS_DEPTH_FAIL
int GL_STENCIL_BACK_PASS_DEPTH_FAIL
常量值:34818(0x00008802)
GL_STENCIL_BACK_PASS_DEPTH_PASS
int GL_STENCIL_BACK_PASS_DEPTH_PASS
常量值:34819(0x00008803)
GL_STENCIL_BACK_REF
int GL_STENCIL_BACK_REF
常量值:36003(0x00008ca3)
GL_STENCIL_BACK_VALUE_MASK
int GL_STENCIL_BACK_VALUE_MASK
常量值:36004(0x00008ca4)
GL_STENCIL_BACK_WRITEMASK
int GL_STENCIL_BACK_WRITEMASK
常量值:36005(0x00008ca5)
GL_STENCIL_BITS
int GL_STENCIL_BITS
常量值:3415(0x00000d57)
GL_STENCIL_BUFFER_BIT
int GL_STENCIL_BUFFER_BIT
常量值:1024(0x00000400)
GL_STENCIL_CLEAR_VALUE
int GL_STENCIL_CLEAR_VALUE
常量值:2961(0x00000b91)
GL_STENCIL_FAIL
int GL_STENCIL_FAIL
常量值:2964(0x00000b94)
GL_STENCIL_FUNC
int GL_STENCIL_FUNC
常量值:2962(0x00000b92)
GL_STENCIL_INDEX
int GL_STENCIL_INDEX
常量值:6401(0x00001901)
GL_STENCIL_INDEX8
int GL_STENCIL_INDEX8
常量值:36168(0x00008d48)
GL_STENCIL_PASS_DEPTH_FAIL
int GL_STENCIL_PASS_DEPTH_FAIL
常量值:2965(0x00000b95)
GL_STENCIL_PASS_DEPTH_PASS
int GL_STENCIL_PASS_DEPTH_PASS
常量值:2966(0x00000b96)
GL_STENCIL_REF
int GL_STENCIL_REF
常量值:2967(0x00000b97)
GL_STENCIL_TEST
int GL_STENCIL_TEST
常量值:2960(0x00000b90)
GL_STENCIL_VALUE_MASK
int GL_STENCIL_VALUE_MASK
常量值:2963(0x00000b93)
GL_STENCIL_WRITEMASK
int GL_STENCIL_WRITEMASK
常量值:2968(0x00000b98)
GL_STREAM_DRAW
int GL_STREAM_DRAW
常量值:35040(0x000088e0)
GL_SUBPIXEL_BITS
int GL_SUBPIXEL_BITS
常量值:3408(0x00000d50)
GL_TEXTURE
int GL_TEXTURE
常量值:5890(0x00001702)
GL_TEXTURE0
int GL_TEXTURE0
常量值:33984(0x000084c0)
GL_TEXTURE1
int GL_TEXTURE1
常量值:33985(0x000084c1)
GL_TEXTURE10
int GL_TEXTURE10
常量值:33994(0x000084ca)
GL_TEXTURE11
int GL_TEXTURE11
常量值:33995(0x000084cb)
GL_TEXTURE12
int GL_TEXTURE12
常量值:33996(0x000084cc)
GL_TEXTURE13
int GL_TEXTURE13
常量值:33997(0x000084cd)
GL_TEXTURE14
int GL_TEXTURE14
常量值:33998(0x000084ce)
GL_TEXTURE15
int GL_TEXTURE15
常量值:33999(0x000084cf)
GL_TEXTURE16
int GL_TEXTURE16
常量值:34000(0x000084d0)
GL_TEXTURE17
int GL_TEXTURE17
常量值:34001(0x000084d1)
GL_TEXTURE18
int GL_TEXTURE18
常量值:34002(0x000084d2)
GL_TEXTURE19
int GL_TEXTURE19
常量值:34003(0x000084d3)
GL_TEXTURE2
int GL_TEXTURE2
常量值:33986(0x000084c2)
GL_TEXTURE20
int GL_TEXTURE20
常量值:34004(0x000084d4)
GL_TEXTURE21
int GL_TEXTURE21
常量值:34005(0x000084d5)
GL_TEXTURE22
int GL_TEXTURE22
常量值:34006(0x000084d6)
GL_TEXTURE23
int GL_TEXTURE23
常量值:34007(0x000084d7)
GL_TEXTURE24
int GL_TEXTURE24
常量值:34008(0x000084d8)
GL_TEXTURE25
int GL_TEXTURE25
常量值:34009(0x000084d9)
GL_TEXTURE26
int GL_TEXTURE26
常量值:34010(0x000084da)
GL_TEXTURE27
int GL_TEXTURE27
常量值:34011(0x000084db)
GL_TEXTURE28
int GL_TEXTURE28
常量值:34012(0x000084dc)
GL_TEXTURE29
int GL_TEXTURE29
常量值:34013(0x000084dd)
GL_TEXTURE3
int GL_TEXTURE3
常量值:33987(0x000084c3)
GL_TEXTURE30
int GL_TEXTURE30
常量值:34014(0x000084de)
GL_TEXTURE31
int GL_TEXTURE31
常量值:34015(0x000084df)
GL_TEXTURE4
int GL_TEXTURE4
常量值:33988(0x000084c4)
GL_TEXTURE5
int GL_TEXTURE5
常量值:33989(0x000084c5)
GL_TEXTURE6
int GL_TEXTURE6
常量值:33990(0x000084c6)
GL_TEXTURE7
int GL_TEXTURE7
常量值:33991(0x000084c7)
GL_TEXTURE8
int GL_TEXTURE8
常量值:33992(0x000084c8)
GL_TEXTURE9
int GL_TEXTURE9
常量值:33993(0x000084c9)
GL_TEXTURE_2D
int GL_TEXTURE_2D
常量值:3553(0x00000de1)
GL_TEXTURE_BINDING_2D
int GL_TEXTURE_BINDING_2D
常量值:32873(0x00008069)
GL_TEXTURE_BINDING_CUBE_MAP
int GL_TEXTURE_BINDING_CUBE_MAP
常量值:34068(0x00008514)
GL_TEXTURE_CUBE_MAP
int GL_TEXTURE_CUBE_MAP
常量值:34067(0x00008513)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
常量值:34070(0x00008516)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
常量值:34072(0x00008518)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
常量值:34074(0x0000851a)
GL_TEXTURE_CUBE_MAP_POSITIVE_X
int GL_TEXTURE_CUBE_MAP_POSITIVE_X
常量值:34069(0x00008515)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
常量值:34071(0x00008517)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
常量值:34073(0x00008519)
GL_TEXTURE_MAG_FILTER
int GL_TEXTURE_MAG_FILTER
常量值:10240(0x00002800)
GL_TEXTURE_MIN_FILTER
int GL_TEXTURE_MIN_FILTER
常量值:10241(0x00002801)
GL_TEXTURE_WRAP_S
int GL_TEXTURE_WRAP_S
常量值:10242(0x00002802)
GL_TEXTURE_WRAP_T
int GL_TEXTURE_WRAP_T
常量值:10243(0x00002803)
GL_TRIANGLES
int GL_TRIANGLES
常量值:4(0x00000004)
GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN
常数值:6(0x00000006)
GL_TRIANGLE_STRIP
int GL_TRIANGLE_STRIP
常量值:5(0x00000005)
GL_TRUE
int GL_TRUE
常数值:1(0x00000001)
GL_UNPACK_ALIGNMENT
int GL_UNPACK_ALIGNMENT
常量值:3317(0x00000cf5)
GL_UNSIGNED_BYTE
int GL_UNSIGNED_BYTE
常量值:5121(0x00001401)
GL_UNSIGNED_INT
int GL_UNSIGNED_INT
常量值:5125(0x00001405)
GL_UNSIGNED_SHORT
int GL_UNSIGNED_SHORT
常量值:5123(0x00001403)
GL_UNSIGNED_SHORT_4_4_4_4
int GL_UNSIGNED_SHORT_4_4_4_4
常量值:32819(0x00008033)
GL_UNSIGNED_SHORT_5_5_5_1
int GL_UNSIGNED_SHORT_5_5_5_1
常量值:32820(0x00008034)
GL_UNSIGNED_SHORT_5_6_5
int GL_UNSIGNED_SHORT_5_6_5
常量值:33635(0x00008363)
GL_VALIDATE_STATUS
int GL_VALIDATE_STATUS
常量值:35715(0x00008b83)
GL_VENDOR
int GL_VENDOR
常量值:7936(0x00001f00)
GL_VERSION
int GL_VERSION
常量值:7938(0x00001f02)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
常量值:34975(0x0000889f)
GL_VERTEX_ATTRIB_ARRAY_ENABLED
int GL_VERTEX_ATTRIB_ARRAY_ENABLED
常量值:34338(0x00008622)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
常量值:34922(0x0000886a)
GL_VERTEX_ATTRIB_ARRAY_POINTER
int GL_VERTEX_ATTRIB_ARRAY_POINTER
常量值:34373(0x00008645)
GL_VERTEX_ATTRIB_ARRAY_SIZE
int GL_VERTEX_ATTRIB_ARRAY_SIZE
常量值:34339(0x00008623)
GL_VERTEX_ATTRIB_ARRAY_STRIDE
int GL_VERTEX_ATTRIB_ARRAY_STRIDE
常量值:34340(0x00008624)
GL_VERTEX_ATTRIB_ARRAY_TYPE
int GL_VERTEX_ATTRIB_ARRAY_TYPE
常量值:34341(0x00008625)
GL_VERTEX_SHADER
int GL_VERTEX_SHADER
常量值:35633(0x00008b31)
GL_VIEWPORT
int GL_VIEWPORT
常量值:2978(0x00000ba2)
GL_ZERO
int GL_ZERO
常量值:0(0x00000000)
Public constructors
Public methods
glActiveTexture
void glActiveTexture (int texture)
glAttachShader
void glAttachShader (int program,
int shader)
Parameters |
program |
int
|
shader |
int
|
glBindAttribLocation
void glBindAttribLocation (int program,
int index,
String name)
Parameters |
program |
int
|
index |
int
|
name |
String
|
glBindBuffer
void glBindBuffer (int target,
int buffer)
Parameters |
target |
int
|
buffer |
int
|
glBindFramebuffer
void glBindFramebuffer (int target,
int framebuffer)
Parameters |
target |
int
|
framebuffer |
int
|
glBindRenderbuffer
void glBindRenderbuffer (int target,
int renderbuffer)
Parameters |
target |
int
|
renderbuffer |
int
|
glBindTexture
void glBindTexture (int target,
int texture)
Parameters |
target |
int
|
texture |
int
|
glBlendColor
void glBlendColor (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glBlendEquation
void glBlendEquation (int mode)
glBlendEquationSeparate
void glBlendEquationSeparate (int modeRGB,
int modeAlpha)
Parameters |
modeRGB |
int
|
modeAlpha |
int
|
glBlendFunc
void glBlendFunc (int sfactor,
int dfactor)
Parameters |
sfactor |
int
|
dfactor |
int
|
glBlendFuncSeparate
void glBlendFuncSeparate (int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Parameters |
srcRGB |
int
|
dstRGB |
int
|
srcAlpha |
int
|
dstAlpha |
int
|
glBufferData
void glBufferData (int target,
int size,
Buffer data,
int usage)
Parameters |
target |
int
|
size |
int
|
data |
Buffer
|
usage |
int
|
glBufferSubData
void glBufferSubData (int target,
int offset,
int size,
Buffer data)
Parameters |
target |
int
|
offset |
int
|
size |
int
|
data |
Buffer
|
glCheckFramebufferStatus
int glCheckFramebufferStatus (int target)
glClear
void glClear (int mask)
glClearColor
void glClearColor (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glClearDepthf
void glClearDepthf (float depth)
glClearStencil
void glClearStencil (int s)
glColorMask
void glColorMask (boolean red,
boolean green,
boolean blue,
boolean alpha)
Parameters |
red |
boolean
|
green |
boolean
|
blue |
boolean
|
alpha |
boolean
|
glCompileShader
void glCompileShader (int shader)
glCompressedTexImage2D
void glCompressedTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexSubImage2D
void glCompressedTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyTexImage2D
void glCopyTexImage2D (int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
border |
int
|
glCopyTexSubImage2D
void glCopyTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glCreateProgram
int glCreateProgram ()
glCreateShader
int glCreateShader (int type)
glCullFace
void glCullFace (int mode)
glDeleteBuffers
void glDeleteBuffers (int n,
int[] buffers,
int offset)
Parameters |
n |
int
|
buffers |
int
|
offset |
int
|
glDeleteBuffers
void glDeleteBuffers (int n,
IntBuffer buffers)
Parameters |
n |
int
|
buffers |
IntBuffer
|
glDeleteFramebuffers
void glDeleteFramebuffers (int n,
int[] framebuffers,
int offset)
Parameters |
n |
int
|
framebuffers |
int
|
offset |
int
|
glDeleteFramebuffers
void glDeleteFramebuffers (int n,
IntBuffer framebuffers)
Parameters |
n |
int
|
framebuffers |
IntBuffer
|
glDeleteProgram
void glDeleteProgram (int program)
glDeleteRenderbuffers
void glDeleteRenderbuffers (int n,
int[] renderbuffers,
int offset)
Parameters |
n |
int
|
renderbuffers |
int
|
offset |
int
|
glDeleteRenderbuffers
void glDeleteRenderbuffers (int n,
IntBuffer renderbuffers)
Parameters |
n |
int
|
renderbuffers |
IntBuffer
|
glDeleteShader
void glDeleteShader (int shader)
glDeleteTextures
void glDeleteTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glDeleteTextures
void glDeleteTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glDepthFunc
void glDepthFunc (int func)
glDepthMask
void glDepthMask (boolean flag)
glDepthRangef
void glDepthRangef (float zNear,
float zFar)
Parameters |
zNear |
float
|
zFar |
float
|
glDetachShader
void glDetachShader (int program,
int shader)
Parameters |
program |
int
|
shader |
int
|
glDisable
void glDisable (int cap)
glDisableVertexAttribArray
void glDisableVertexAttribArray (int index)
glDrawArrays
void glDrawArrays (int mode,
int first,
int count)
Parameters |
mode |
int
|
first |
int
|
count |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
int offset)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
offset |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
Buffer indices)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glEnable
void glEnable (int cap)
glEnableVertexAttribArray
void glEnableVertexAttribArray (int index)
glFinish
void glFinish ()
glFramebufferRenderbuffer
void glFramebufferRenderbuffer (int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Parameters |
target |
int
|
attachment |
int
|
renderbuffertarget |
int
|
renderbuffer |
int
|
glFramebufferTexture2D
void glFramebufferTexture2D (int target,
int attachment,
int textarget,
int texture,
int level)
Parameters |
target |
int
|
attachment |
int
|
textarget |
int
|
texture |
int
|
level |
int
|
glFrontFace
void glFrontFace (int mode)
glGenBuffers
void glGenBuffers (int n,
IntBuffer buffers)
Parameters |
n |
int
|
buffers |
IntBuffer
|
glGenBuffers
void glGenBuffers (int n,
int[] buffers,
int offset)
Parameters |
n |
int
|
buffers |
int
|
offset |
int
|
glGenFramebuffers
void glGenFramebuffers (int n,
int[] framebuffers,
int offset)
Parameters |
n |
int
|
framebuffers |
int
|
offset |
int
|
glGenFramebuffers
void glGenFramebuffers (int n,
IntBuffer framebuffers)
Parameters |
n |
int
|
framebuffers |
IntBuffer
|
glGenRenderbuffers
void glGenRenderbuffers (int n,
int[] renderbuffers,
int offset)
Parameters |
n |
int
|
renderbuffers |
int
|
offset |
int
|
glGenRenderbuffers
void glGenRenderbuffers (int n,
IntBuffer renderbuffers)
Parameters |
n |
int
|
renderbuffers |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glGenerateMipmap
void glGenerateMipmap (int target)
glGetActiveAttrib
String glGetActiveAttrib (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
Parameters |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetActiveAttrib
void glGetActiveAttrib (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetActiveAttrib
String glGetActiveAttrib (int program,
int index,
IntBuffer size,
IntBuffer type)
Parameters |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetActiveUniform
void glGetActiveUniform (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetActiveUniform
String glGetActiveUniform (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
Parameters |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetActiveUniform
String glGetActiveUniform (int program,
int index,
IntBuffer size,
IntBuffer type)
Parameters |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetAttachedShaders
void glGetAttachedShaders (int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
Parameters |
program |
int
|
maxcount |
int
|
count |
IntBuffer
|
shaders |
IntBuffer
|
glGetAttachedShaders
void glGetAttachedShaders (int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset)
Parameters |
program |
int
|
maxcount |
int
|
count |
int
|
countOffset |
int
|
shaders |
int
|
shadersOffset |
int
|
glGetAttribLocation
int glGetAttribLocation (int program,
String name)
Parameters |
program |
int
|
name |
String
|
glGetBooleanv
void glGetBooleanv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glGetBooleanv
void glGetBooleanv (int pname,
boolean[] params,
int offset)
Parameters |
pname |
int
|
params |
boolean
|
offset |
int
|
glGetBufferParameteriv
void glGetBufferParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetBufferParameteriv
void glGetBufferParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetError
int glGetError ()
glGetFloatv
void glGetFloatv (int pname,
FloatBuffer params)
Parameters |
pname |
int
|
params |
FloatBuffer
|
glGetFloatv
void glGetFloatv (int pname,
float[] params,
int offset)
Parameters |
pname |
int
|
params |
float
|
offset |
int
|
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv (int target,
int attachment,
int pname,
IntBuffer params)
Parameters |
target |
int
|
attachment |
int
|
pname |
int
|
params |
IntBuffer
|
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv (int target,
int attachment,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
attachment |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
int[] params,
int offset)
Parameters |
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glGetProgramInfoLog
String glGetProgramInfoLog (int program)
glGetProgramiv
void glGetProgramiv (int program,
int pname,
int[] params,
int offset)
Parameters |
program |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetProgramiv
void glGetProgramiv (int program,
int pname,
IntBuffer params)
Parameters |
program |
int
|
pname |
int
|
params |
IntBuffer
|
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetShaderInfoLog
String glGetShaderInfoLog (int shader)
glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat (int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Parameters |
shadertype |
int
|
precisiontype |
int
|
range |
IntBuffer
|
precision |
IntBuffer
|
glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat (int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
Parameters |
shadertype |
int
|
precisiontype |
int
|
range |
int
|
rangeOffset |
int
|
precision |
int
|
precisionOffset |
int
|
glGetShaderSource
void glGetShaderSource (int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
Parameters |
shader |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
source |
byte
|
sourceOffset |
int
|
glGetShaderSource
String glGetShaderSource (int shader)
glGetShaderiv
void glGetShaderiv (int shader,
int pname,
int[] params,
int offset)
Parameters |
shader |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetShaderiv
void glGetShaderiv (int shader,
int pname,
IntBuffer params)
Parameters |
shader |
int
|
pname |
int
|
params |
IntBuffer
|
glGetString
String glGetString (int name)
glGetTexParameterfv
void glGetTexParameterfv (int target,
int pname,
float[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetTexParameterfv
void glGetTexParameterfv (int target,
int pname,
FloatBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetTexParameteriv
void glGetTexParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetTexParameteriv
void glGetTexParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetUniformLocation
int glGetUniformLocation (int program,
String name)
Parameters |
program |
int
|
name |
String
|
glGetUniformfv
void glGetUniformfv (int program,
int location,
FloatBuffer params)
Parameters |
program |
int
|
location |
int
|
params |
FloatBuffer
|
glGetUniformfv
void glGetUniformfv (int program,
int location,
float[] params,
int offset)
Parameters |
program |
int
|
location |
int
|
params |
float
|
offset |
int
|
glGetUniformiv
void glGetUniformiv (int program,
int location,
int[] params,
int offset)
Parameters |
program |
int
|
location |
int
|
params |
int
|
offset |
int
|
glGetUniformiv
void glGetUniformiv (int program,
int location,
IntBuffer params)
Parameters |
program |
int
|
location |
int
|
params |
IntBuffer
|
glGetVertexAttribfv
void glGetVertexAttribfv (int index,
int pname,
FloatBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetVertexAttribfv
void glGetVertexAttribfv (int index,
int pname,
float[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetVertexAttribiv
void glGetVertexAttribiv (int index,
int pname,
IntBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glGetVertexAttribiv
void glGetVertexAttribiv (int index,
int pname,
int[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glHint
void glHint (int target,
int mode)
Parameters |
target |
int
|
mode |
int
|
glIsBuffer
boolean glIsBuffer (int buffer)
glIsEnabled
boolean glIsEnabled (int cap)
glIsFramebuffer
boolean glIsFramebuffer (int framebuffer)
Parameters |
framebuffer |
int
|
glIsProgram
boolean glIsProgram (int program)
glIsRenderbuffer
boolean glIsRenderbuffer (int renderbuffer)
Parameters |
renderbuffer |
int
|
glIsShader
boolean glIsShader (int shader)
glIsTexture
boolean glIsTexture (int texture)
glLineWidth
void glLineWidth (float width)
glLinkProgram
void glLinkProgram (int program)
glPixelStorei
void glPixelStorei (int pname,
int param)
Parameters |
pname |
int
|
param |
int
|
glPolygonOffset
void glPolygonOffset (float factor,
float units)
Parameters |
factor |
float
|
units |
float
|
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glReleaseShaderCompiler
void glReleaseShaderCompiler ()
glRenderbufferStorage
void glRenderbufferStorage (int target,
int internalformat,
int width,
int height)
Parameters |
target |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glSampleCoverage
void glSampleCoverage (float value,
boolean invert)
Parameters |
value |
float
|
invert |
boolean
|
glScissor
void glScissor (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glShaderBinary
void glShaderBinary (int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length)
Parameters |
n |
int
|
shaders |
int
|
offset |
int
|
binaryformat |
int
|
binary |
Buffer
|
length |
int
|
glShaderBinary
void glShaderBinary (int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Parameters |
n |
int
|
shaders |
IntBuffer
|
binaryformat |
int
|
binary |
Buffer
|
length |
int
|
glShaderSource
void glShaderSource (int shader,
String string)
Parameters |
shader |
int
|
string |
String
|
glStencilFunc
void glStencilFunc (int func,
int ref,
int mask)
Parameters |
func |
int
|
ref |
int
|
mask |
int
|
glStencilFuncSeparate
void glStencilFuncSeparate (int face,
int func,
int ref,
int mask)
Parameters |
face |
int
|
func |
int
|
ref |
int
|
mask |
int
|
glStencilMask
void glStencilMask (int mask)
glStencilMaskSeparate
void glStencilMaskSeparate (int face,
int mask)
Parameters |
face |
int
|
mask |
int
|
glStencilOp
void glStencilOp (int fail,
int zfail,
int zpass)
Parameters |
fail |
int
|
zfail |
int
|
zpass |
int
|
glStencilOpSeparate
void glStencilOpSeparate (int face,
int fail,
int zfail,
int zpass)
Parameters |
face |
int
|
fail |
int
|
zfail |
int
|
zpass |
int
|
glTexImage2D
void glTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexParameterf
void glTexParameterf (int target,
int pname,
float param)
Parameters |
target |
int
|
pname |
int
|
param |
float
|
glTexParameterfv
void glTexParameterfv (int target,
int pname,
FloatBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glTexParameterfv
void glTexParameterfv (int target,
int pname,
float[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glTexParameteri
void glTexParameteri (int target,
int pname,
int param)
Parameters |
target |
int
|
pname |
int
|
param |
int
|
glTexParameteriv
void glTexParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glTexParameteriv
void glTexParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glTexSubImage2D
void glTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glUniform1f
void glUniform1f (int location,
float x)
Parameters |
location |
int
|
x |
float
|
glUniform1fv
void glUniform1fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform1fv
void glUniform1fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform1i
void glUniform1i (int location,
int x)
Parameters |
location |
int
|
x |
int
|
glUniform1iv
void glUniform1iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform1iv
void glUniform1iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform2f
void glUniform2f (int location,
float x,
float y)
Parameters |
location |
int
|
x |
float
|
y |
float
|
glUniform2fv
void glUniform2fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform2fv
void glUniform2fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform2i
void glUniform2i (int location,
int x,
int y)
Parameters |
location |
int
|
x |
int
|
y |
int
|
glUniform2iv
void glUniform2iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform2iv
void glUniform2iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform3f
void glUniform3f (int location,
float x,
float y,
float z)
Parameters |
location |
int
|
x |
float
|
y |
float
|
z |
float
|
glUniform3fv
void glUniform3fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform3fv
void glUniform3fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform3i
void glUniform3i (int location,
int x,
int y,
int z)
Parameters |
location |
int
|
x |
int
|
y |
int
|
z |
int
|
glUniform3iv
void glUniform3iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform3iv
void glUniform3iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform4f
void glUniform4f (int location,
float x,
float y,
float z,
float w)
Parameters |
location |
int
|
x |
float
|
y |
float
|
z |
float
|
w |
float
|
glUniform4fv
void glUniform4fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform4fv
void glUniform4fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform4i
void glUniform4i (int location,
int x,
int y,
int z,
int w)
Parameters |
location |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glUniform4iv
void glUniform4iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform4iv
void glUniform4iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniformMatrix2fv
void glUniformMatrix2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix2fv
void glUniformMatrix2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3fv
void glUniformMatrix3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3fv
void glUniformMatrix3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix4fv
void glUniformMatrix4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4fv
void glUniformMatrix4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUseProgram
void glUseProgram (int program)
glValidateProgram
void glValidateProgram (int program)
glVertexAttrib1f
void glVertexAttrib1f (int indx,
float x)
Parameters |
indx |
int
|
x |
float
|
glVertexAttrib1fv
void glVertexAttrib1fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib1fv
void glVertexAttrib1fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib2f
void glVertexAttrib2f (int indx,
float x,
float y)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
glVertexAttrib2fv
void glVertexAttrib2fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib2fv
void glVertexAttrib2fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib3f
void glVertexAttrib3f (int indx,
float x,
float y,
float z)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
z |
float
|
glVertexAttrib3fv
void glVertexAttrib3fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib3fv
void glVertexAttrib3fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib4f
void glVertexAttrib4f (int indx,
float x,
float y,
float z,
float w)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
z |
float
|
w |
float
|
glVertexAttrib4fv
void glVertexAttrib4fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib4fv
void glVertexAttrib4fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttribPointer
void glVertexAttribPointer (int indx,
int size,
int type,
boolean normalized,
int stride,
int offset)
Parameters |
indx |
int
|
size |
int
|
type |
int
|
normalized |
boolean
|
stride |
int
|
offset |
int
|
glVertexAttribPointer
void glVertexAttribPointer (int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Parameters |
indx |
int
|
size |
int
|
type |
int
|
normalized |
boolean
|
stride |
int
|
ptr |
Buffer
|
glViewport
void glViewport (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|