From class android.opengl.GLES30
static void |
glBeginQuery(int target, int id) |
static void |
glBeginTransformFeedback(int primitiveMode) |
static void |
glBindBufferBase(int target, int index, int buffer) |
static void |
glBindBufferRange(int target, int index, int buffer, int offset, int size) |
static void |
glBindSampler(int unit, int sampler) |
static void |
glBindTransformFeedback(int target, int id) |
static void |
glBindVertexArray(int array) |
static void |
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
static void |
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) |
static void |
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) |
static void |
glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) |
static int |
glClientWaitSync(long sync, int flags, long timeout) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) |
static void |
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) |
static void |
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
static void |
glDeleteQueries(int n, IntBuffer ids) |
static void |
glDeleteQueries(int n, int[] ids, int offset) |
static void |
glDeleteSamplers(int count, int[] samplers, int offset) |
static void |
glDeleteSamplers(int count, IntBuffer samplers) |
static void |
glDeleteSync(long sync) |
static void |
glDeleteTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glDeleteTransformFeedbacks(int n, IntBuffer ids) |
static void |
glDeleteVertexArrays(int n, IntBuffer arrays) |
static void |
glDeleteVertexArrays(int n, int[] arrays, int offset) |
static void |
glDrawArraysInstanced(int mode, int first, int count, int instanceCount) |
static void |
glDrawBuffers(int n, int[] bufs, int offset) |
static void |
glDrawBuffers(int n, IntBuffer bufs) |
static void |
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instanceCount) |
static void |
glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) |
static void |
glEndQuery(int target) |
static void |
glEndTransformFeedback() |
static long |
glFenceSync(int condition, int flags) |
static void |
glFlushMappedBufferRange(int target, int offset, int length) |
static void |
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) |
static void |
glGenQueries(int n, int[] ids, int offset) |
static void |
glGenQueries(int n, IntBuffer ids) |
static void |
glGenSamplers(int count, int[] samplers, int offset) |
static void |
glGenSamplers(int count, IntBuffer samplers) |
static void |
glGenTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glGenTransformFeedbacks(int n, IntBuffer ids) |
static void |
glGenVertexArrays(int n, int[] arrays, int offset) |
static void |
glGenVertexArrays(int n, IntBuffer arrays) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) |
static String |
glGetActiveUniformBlockName(int program, int uniformBlockIndex) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, LongBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, long[] params, int offset) |
static Buffer |
glGetBufferPointerv(int target, int pname) |
static int |
glGetFragDataLocation(int program, String name) |
static void |
glGetInteger64i_v(int target, int index, LongBuffer data) |
static void |
glGetInteger64i_v(int target, int index, long[] data, int offset) |
static void |
glGetInteger64v(int pname, LongBuffer params) |
static void |
glGetInteger64v(int pname, long[] params, int offset) |
static void |
glGetIntegeri_v(int target, int index, IntBuffer data) |
static void |
glGetIntegeri_v(int target, int index, int[] data, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) |
static void |
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) |
static void |
glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, Buffer binary) |
static void |
glGetQueryObjectuiv(int id, int pname, int[] params, int offset) |
static void |
glGetQueryObjectuiv(int id, int pname, IntBuffer params) |
static void |
glGetQueryiv(int target, int pname, int[] params, int offset) |
static void |
glGetQueryiv(int target, int pname, IntBuffer params) |
static void |
glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) |
static void |
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) |
static void |
glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) |
static void |
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) |
static String |
glGetStringi(int name, int index) |
static void |
glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) |
static void |
glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) |
static String |
glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name) 在API级别24中弃用此方法。使用将ByteBuffer作为最后一个参数的版本或者返回String的版本。 |
static int |
glGetUniformBlockIndex(int program, String uniformBlockName) |
static void |
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) |
static void |
glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) |
static void |
glGetUniformuiv(int program, int location, IntBuffer params) |
static void |
glGetUniformuiv(int program, int location, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIuiv(int index, int pname, IntBuffer params) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) |
static boolean |
glIsQuery(int id) |
static boolean |
glIsSampler(int sampler) |
static boolean |
glIsSync(long sync) |
static boolean |
glIsTransformFeedback(int id) |
static boolean |
glIsVertexArray(int array) |
static Buffer |
glMapBufferRange(int target, int offset, int length, int access) |
static void |
glPauseTransformFeedback() |
static void |
glProgramBinary(int program, int binaryFormat, Buffer binary, int length) |
static void |
glProgramParameteri(int program, int pname, int value) |
static void |
glReadBuffer(int mode) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, int offset) |
static void |
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) |
static void |
glResumeTransformFeedback() |
static void |
glSamplerParameterf(int sampler, int pname, float param) |
static void |
glSamplerParameterfv(int sampler, int pname, FloatBuffer param) |
static void |
glSamplerParameterfv(int sampler, int pname, float[] param, int offset) |
static void |
glSamplerParameteri(int sampler, int pname, int param) |
static void |
glSamplerParameteriv(int sampler, int pname, int[] param, int offset) |
static void |
glSamplerParameteriv(int sampler, int pname, IntBuffer param) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) |
static void |
glTexStorage2D(int target, int levels, int internalformat, int width, int height) |
static void |
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) |
static void |
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) |
static void |
glUniform1ui(int location, int v0) |
static void |
glUniform1uiv(int location, int count, int[] value, int offset) |
static void |
glUniform1uiv(int location, int count, IntBuffer value) |
static void |
glUniform2ui(int location, int v0, int v1) |
static void |
glUniform2uiv(int location, int count, int[] value, int offset) |
static void |
glUniform2uiv(int location, int count, IntBuffer value) |
static void |
glUniform3ui(int location, int v0, int v1, int v2) |
static void |
glUniform3uiv(int location, int count, IntBuffer value) |
static void |
glUniform3uiv(int location, int count, int[] value, int offset) |
static void |
glUniform4ui(int location, int v0, int v1, int v2, int v3) |
static void |
glUniform4uiv(int location, int count, IntBuffer value) |
static void |
glUniform4uiv(int location, int count, int[] value, int offset) |
static void |
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static boolean |
glUnmapBuffer(int target) |
static void |
glVertexAttribDivisor(int index, int divisor) |
static void |
glVertexAttribI4i(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4iv(int index, int[] v, int offset) |
static void |
glVertexAttribI4iv(int index, IntBuffer v) |
static void |
glVertexAttribI4ui(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4uiv(int index, int[] v, int offset) |
static void |
glVertexAttribI4uiv(int index, IntBuffer v) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, int offset) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) |
static void |
glWaitSync(long sync, int flags, long timeout) |
|
From class android.opengl.GLES20
static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int program, int shader) |
static void |
glBindAttribLocation(int program, int index, String name) |
static void |
glBindBuffer(int target, int buffer) |
static void |
glBindFramebuffer(int target, int framebuffer) |
static void |
glBindRenderbuffer(int target, int renderbuffer) |
static void |
glBindTexture(int target, int texture) |
static void |
glBlendColor(float red, float green, float blue, float alpha) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB, int modeAlpha) |
static void |
glBlendFunc(int sfactor, int dfactor) |
static void |
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
static void |
glBufferData(int target, int size, Buffer data, int usage) |
static void |
glBufferSubData(int target, int offset, int size, Buffer data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int mask) |
static void |
glClearColor(float red, float green, float blue, float alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearStencil(int s) |
static void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
static void |
glCompileShader(int shader) |
static void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
static void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
static void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
static void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static int |
glCreateProgram() |
static int |
glCreateShader(int type) |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffers(int n, int[] buffers, int offset) |
static void |
glDeleteBuffers(int n, IntBuffer buffers) |
static void |
glDeleteFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glDeleteFramebuffers(int n, IntBuffer framebuffers) |
static void |
glDeleteProgram(int program) |
static void |
glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glDeleteRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glDeleteShader(int shader) |
static void |
glDeleteTextures(int n, IntBuffer textures) |
static void |
glDeleteTextures(int n, int[] textures, int offset) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear, float zFar) |
static void |
glDetachShader(int program, int shader) |
static void |
glDisable(int cap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode, int first, int count) |
static void |
glDrawElements(int mode, int count, int type, int offset) |
static void |
glDrawElements(int mode, int count, int type, Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) |
static void |
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
static void |
glFrontFace(int mode) |
static void |
glGenBuffers(int n, IntBuffer buffers) |
static void |
glGenBuffers(int n, int[] buffers, int offset) |
static void |
glGenFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glGenFramebuffers(int n, IntBuffer framebuffers) |
static void |
glGenRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glGenRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glGenTextures(int n, IntBuffer textures) |
static void |
glGenTextures(int n, int[] textures, int offset) |
static void |
glGenerateMipmap(int target) |
static String |
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static void |
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) |
static void |
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) |
static int |
glGetAttribLocation(int program, String name) |
static void |
glGetBooleanv(int pname, IntBuffer params) |
static void |
glGetBooleanv(int pname, boolean[] params, int offset) |
static void |
glGetBufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetBufferParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetError() |
static void |
glGetFloatv(int pname, FloatBuffer params) |
static void |
glGetFloatv(int pname, float[] params, int offset) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, IntBuffer params) |
static String |
glGetProgramInfoLog(int program) |
static void |
glGetProgramiv(int program, int pname, int[] params, int offset) |
static void |
glGetProgramiv(int program, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) |
static String |
glGetShaderInfoLog(int shader) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) |
static void |
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) |
static String |
glGetShaderSource(int shader) |
static void |
glGetShaderiv(int shader, int pname, int[] params, int offset) |
static void |
glGetShaderiv(int shader, int pname, IntBuffer params) |
static String |
glGetString(int name) |
static void |
glGetTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glGetTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetUniformLocation(int program, String name) |
static void |
glGetUniformfv(int program, int location, FloatBuffer params) |
static void |
glGetUniformfv(int program, int location, float[] params, int offset) |
static void |
glGetUniformiv(int program, int location, int[] params, int offset) |
static void |
glGetUniformiv(int program, int location, IntBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, FloatBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, float[] params, int offset) |
static void |
glGetVertexAttribiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribiv(int index, int pname, int[] params, int offset) |
static void |
glHint(int target, int mode) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsFramebuffer(int framebuffer) |
static boolean |
glIsProgram(int program) |
static boolean |
glIsRenderbuffer(int renderbuffer) |
static boolean |
glIsShader(int shader) |
static boolean |
glIsTexture(int texture) |
static void |
glLineWidth(float width) |
static void |
glLinkProgram(int program) |
static void |
glPixelStorei(int pname, int param) |
static void |
glPolygonOffset(float factor, float units) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
static void |
glReleaseShaderCompiler() |
static void |
glRenderbufferStorage(int target, int internalformat, int width, int height) |
static void |
glSampleCoverage(float value, boolean invert) |
static void |
glScissor(int x, int y, int width, int height) |
static void |
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) |
static void |
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) |
static void |
glShaderSource(int shader, String string) |
static void |
glStencilFunc(int func, int ref, int mask) |
static void |
glStencilFuncSeparate(int face, int func, int ref, int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face, int mask) |
static void |
glStencilOp(int fail, int zfail, int zpass) |
static void |
glStencilOpSeparate(int face, int fail, int zfail, int zpass) |
static void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
static void |
glTexParameterf(int target, int pname, float param) |
static void |
glTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glTexParameteri(int target, int pname, int param) |
static void |
glTexParameteriv(int target, int pname, int[] params, int offset) |
static void |
glTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
static void |
glUniform1f(int location, float x) |
static void |
glUniform1fv(int location, int count, FloatBuffer v) |
static void |
glUniform1fv(int location, int count, float[] v, int offset) |
static void |
glUniform1i(int location, int x) |
static void |
glUniform1iv(int location, int count, int[] v, int offset) |
static void |
glUniform1iv(int location, int count, IntBuffer v) |
static void |
glUniform2f(int location, float x, float y) |
static void |
glUniform2fv(int location, int count, float[] v, int offset) |
static void |
glUniform2fv(int location, int count, FloatBuffer v) |
static void |
glUniform2i(int location, int x, int y) |
static void |
glUniform2iv(int location, int count, int[] v, int offset) |
static void |
glUniform2iv(int location, int count, IntBuffer v) |
static void |
glUniform3f(int location, float x, float y, float z) |
static void |
glUniform3fv(int location, int count, FloatBuffer v) |
static void |
glUniform3fv(int location, int count, float[] v, int offset) |
static void |
glUniform3i(int location, int x, int y, int z) |
static void |
glUniform3iv(int location, int count, IntBuffer v) |
static void |
glUniform3iv(int location, int count, int[] v, int offset) |
static void |
glUniform4f(int location, float x, float y, float z, float w) |
static void |
glUniform4fv(int location, int count, FloatBuffer v) |
static void |
glUniform4fv(int location, int count, float[] v, int offset) |
static void |
glUniform4i(int location, int x, int y, int z, int w) |
static void |
glUniform4iv(int location, int count, IntBuffer v) |
static void |
glUniform4iv(int location, int count, int[] v, int offset) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUseProgram(int program) |
static void |
glValidateProgram(int program) |
static void |
glVertexAttrib1f(int indx, float x) |
static void |
glVertexAttrib1fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib1fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib2f(int indx, float x, float y) |
static void |
glVertexAttrib2fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib2fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib3f(int indx, float x, float y, float z) |
static void |
glVertexAttrib3fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib3fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib4f(int indx, float x, float y, float z, float w) |
static void |
glVertexAttrib4fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib4fv(int indx, FloatBuffer values) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) |
static void |
glViewport(int x, int y, int width, int height) |
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