GLES30
public class GLES30
extends GLES20
Known Direct Subclasses
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Known Indirect Subclasses
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OpenGL ES 3.0
Summary
Public methods |
static void |
glBeginQuery(int target, int id) |
static void |
glBeginTransformFeedback(int primitiveMode) |
static void |
glBindBufferBase(int target, int index, int buffer) |
static void |
glBindBufferRange(int target, int index, int buffer, int offset, int size) |
static void |
glBindSampler(int unit, int sampler) |
static void |
glBindTransformFeedback(int target, int id) |
static void |
glBindVertexArray(int array) |
static void |
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
static void |
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) |
static void |
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) |
static void |
glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) |
static void |
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) |
static int |
glClientWaitSync(long sync, int flags, long timeout) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) |
static void |
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) |
static void |
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) |
static void |
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) |
static void |
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
static void |
glDeleteQueries(int n, IntBuffer ids) |
static void |
glDeleteQueries(int n, int[] ids, int offset) |
static void |
glDeleteSamplers(int count, int[] samplers, int offset) |
static void |
glDeleteSamplers(int count, IntBuffer samplers) |
static void |
glDeleteSync(long sync) |
static void |
glDeleteTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glDeleteTransformFeedbacks(int n, IntBuffer ids) |
static void |
glDeleteVertexArrays(int n, IntBuffer arrays) |
static void |
glDeleteVertexArrays(int n, int[] arrays, int offset) |
static void |
glDrawArraysInstanced(int mode, int first, int count, int instanceCount) |
static void |
glDrawBuffers(int n, int[] bufs, int offset) |
static void |
glDrawBuffers(int n, IntBuffer bufs) |
static void |
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instanceCount) |
static void |
glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) |
static void |
glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) |
static void |
glEndQuery(int target) |
static void |
glEndTransformFeedback() |
static long |
glFenceSync(int condition, int flags) |
static void |
glFlushMappedBufferRange(int target, int offset, int length) |
static void |
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) |
static void |
glGenQueries(int n, int[] ids, int offset) |
static void |
glGenQueries(int n, IntBuffer ids) |
static void |
glGenSamplers(int count, int[] samplers, int offset) |
static void |
glGenSamplers(int count, IntBuffer samplers) |
static void |
glGenTransformFeedbacks(int n, int[] ids, int offset) |
static void |
glGenTransformFeedbacks(int n, IntBuffer ids) |
static void |
glGenVertexArrays(int n, int[] arrays, int offset) |
static void |
glGenVertexArrays(int n, IntBuffer arrays) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) |
static void |
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) |
static String |
glGetActiveUniformBlockName(int program, int uniformBlockIndex) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) |
static void |
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) |
static void |
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, LongBuffer params) |
static void |
glGetBufferParameteri64v(int target, int pname, long[] params, int offset) |
static Buffer |
glGetBufferPointerv(int target, int pname) |
static int |
glGetFragDataLocation(int program, String name) |
static void |
glGetInteger64i_v(int target, int index, LongBuffer data) |
static void |
glGetInteger64i_v(int target, int index, long[] data, int offset) |
static void |
glGetInteger64v(int pname, LongBuffer params) |
static void |
glGetInteger64v(int pname, long[] params, int offset) |
static void |
glGetIntegeri_v(int target, int index, IntBuffer data) |
static void |
glGetIntegeri_v(int target, int index, int[] data, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) |
static void |
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) |
static void |
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) |
static void |
glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, Buffer binary) |
static void |
glGetQueryObjectuiv(int id, int pname, int[] params, int offset) |
static void |
glGetQueryObjectuiv(int id, int pname, IntBuffer params) |
static void |
glGetQueryiv(int target, int pname, int[] params, int offset) |
static void |
glGetQueryiv(int target, int pname, IntBuffer params) |
static void |
glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) |
static void |
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) |
static void |
glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) |
static void |
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) |
static String |
glGetStringi(int name, int index) |
static void |
glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) |
static void |
glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) |
static String |
glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) |
static void |
glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name) 在API级别24中弃用此方法。使用将ByteBuffer作为最后一个参数的版本或者返回String的版本。 |
static int |
glGetUniformBlockIndex(int program, String uniformBlockName) |
static void |
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) |
static void |
glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) |
static void |
glGetUniformuiv(int program, int location, IntBuffer params) |
static void |
glGetUniformuiv(int program, int location, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) |
static void |
glGetVertexAttribIuiv(int index, int pname, IntBuffer params) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) |
static void |
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) |
static void |
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) |
static boolean |
glIsQuery(int id) |
static boolean |
glIsSampler(int sampler) |
static boolean |
glIsSync(long sync) |
static boolean |
glIsTransformFeedback(int id) |
static boolean |
glIsVertexArray(int array) |
static Buffer |
glMapBufferRange(int target, int offset, int length, int access) |
static void |
glPauseTransformFeedback() |
static void |
glProgramBinary(int program, int binaryFormat, Buffer binary, int length) |
static void |
glProgramParameteri(int program, int pname, int value) |
static void |
glReadBuffer(int mode) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, int offset) |
static void |
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) |
static void |
glResumeTransformFeedback() |
static void |
glSamplerParameterf(int sampler, int pname, float param) |
static void |
glSamplerParameterfv(int sampler, int pname, FloatBuffer param) |
static void |
glSamplerParameterfv(int sampler, int pname, float[] param, int offset) |
static void |
glSamplerParameteri(int sampler, int pname, int param) |
static void |
glSamplerParameteriv(int sampler, int pname, int[] param, int offset) |
static void |
glSamplerParameteriv(int sampler, int pname, IntBuffer param) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) |
static void |
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) |
static void |
glTexStorage2D(int target, int levels, int internalformat, int width, int height) |
static void |
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) |
static void |
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) |
static void |
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) |
static void |
glUniform1ui(int location, int v0) |
static void |
glUniform1uiv(int location, int count, int[] value, int offset) |
static void |
glUniform1uiv(int location, int count, IntBuffer value) |
static void |
glUniform2ui(int location, int v0, int v1) |
static void |
glUniform2uiv(int location, int count, int[] value, int offset) |
static void |
glUniform2uiv(int location, int count, IntBuffer value) |
static void |
glUniform3ui(int location, int v0, int v1, int v2) |
static void |
glUniform3uiv(int location, int count, IntBuffer value) |
static void |
glUniform3uiv(int location, int count, int[] value, int offset) |
static void |
glUniform4ui(int location, int v0, int v1, int v2, int v3) |
static void |
glUniform4uiv(int location, int count, IntBuffer value) |
static void |
glUniform4uiv(int location, int count, int[] value, int offset) |
static void |
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) |
static boolean |
glUnmapBuffer(int target) |
static void |
glVertexAttribDivisor(int index, int divisor) |
static void |
glVertexAttribI4i(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4iv(int index, int[] v, int offset) |
static void |
glVertexAttribI4iv(int index, IntBuffer v) |
static void |
glVertexAttribI4ui(int index, int x, int y, int z, int w) |
static void |
glVertexAttribI4uiv(int index, int[] v, int offset) |
static void |
glVertexAttribI4uiv(int index, IntBuffer v) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, int offset) |
static void |
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) |
static void |
glWaitSync(long sync, int flags, long timeout) |
Inherited methods |
From class android.opengl.GLES20
static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int program, int shader) |
static void |
glBindAttribLocation(int program, int index, String name) |
static void |
glBindBuffer(int target, int buffer) |
static void |
glBindFramebuffer(int target, int framebuffer) |
static void |
glBindRenderbuffer(int target, int renderbuffer) |
static void |
glBindTexture(int target, int texture) |
static void |
glBlendColor(float red, float green, float blue, float alpha) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB, int modeAlpha) |
static void |
glBlendFunc(int sfactor, int dfactor) |
static void |
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) |
static void |
glBufferData(int target, int size, Buffer data, int usage) |
static void |
glBufferSubData(int target, int offset, int size, Buffer data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int mask) |
static void |
glClearColor(float red, float green, float blue, float alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearStencil(int s) |
static void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
static void |
glCompileShader(int shader) |
static void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
static void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
static void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
static void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static int |
glCreateProgram() |
static int |
glCreateShader(int type) |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffers(int n, int[] buffers, int offset) |
static void |
glDeleteBuffers(int n, IntBuffer buffers) |
static void |
glDeleteFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glDeleteFramebuffers(int n, IntBuffer framebuffers) |
static void |
glDeleteProgram(int program) |
static void |
glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glDeleteRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glDeleteShader(int shader) |
static void |
glDeleteTextures(int n, IntBuffer textures) |
static void |
glDeleteTextures(int n, int[] textures, int offset) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear, float zFar) |
static void |
glDetachShader(int program, int shader) |
static void |
glDisable(int cap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode, int first, int count) |
static void |
glDrawElements(int mode, int count, int type, int offset) |
static void |
glDrawElements(int mode, int count, int type, Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) |
static void |
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
static void |
glFrontFace(int mode) |
static void |
glGenBuffers(int n, IntBuffer buffers) |
static void |
glGenBuffers(int n, int[] buffers, int offset) |
static void |
glGenFramebuffers(int n, int[] framebuffers, int offset) |
static void |
glGenFramebuffers(int n, IntBuffer framebuffers) |
static void |
glGenRenderbuffers(int n, int[] renderbuffers, int offset) |
static void |
glGenRenderbuffers(int n, IntBuffer renderbuffers) |
static void |
glGenTextures(int n, IntBuffer textures) |
static void |
glGenTextures(int n, int[] textures, int offset) |
static void |
glGenerateMipmap(int target) |
static String |
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static void |
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) |
static String |
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) |
static String |
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) |
static void |
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) |
static void |
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset) |
static int |
glGetAttribLocation(int program, String name) |
static void |
glGetBooleanv(int pname, IntBuffer params) |
static void |
glGetBooleanv(int pname, boolean[] params, int offset) |
static void |
glGetBufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetBufferParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetError() |
static void |
glGetFloatv(int pname, FloatBuffer params) |
static void |
glGetFloatv(int pname, float[] params, int offset) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) |
static void |
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, int[] params, int offset) |
static void |
glGetIntegerv(int pname, IntBuffer params) |
static String |
glGetProgramInfoLog(int program) |
static void |
glGetProgramiv(int program, int pname, int[] params, int offset) |
static void |
glGetProgramiv(int program, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) |
static String |
glGetShaderInfoLog(int shader) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) |
static void |
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) |
static void |
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) |
static String |
glGetShaderSource(int shader) |
static void |
glGetShaderiv(int shader, int pname, int[] params, int offset) |
static void |
glGetShaderiv(int shader, int pname, IntBuffer params) |
static String |
glGetString(int name) |
static void |
glGetTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glGetTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glGetTexParameteriv(int target, int pname, int[] params, int offset) |
static int |
glGetUniformLocation(int program, String name) |
static void |
glGetUniformfv(int program, int location, FloatBuffer params) |
static void |
glGetUniformfv(int program, int location, float[] params, int offset) |
static void |
glGetUniformiv(int program, int location, int[] params, int offset) |
static void |
glGetUniformiv(int program, int location, IntBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, FloatBuffer params) |
static void |
glGetVertexAttribfv(int index, int pname, float[] params, int offset) |
static void |
glGetVertexAttribiv(int index, int pname, IntBuffer params) |
static void |
glGetVertexAttribiv(int index, int pname, int[] params, int offset) |
static void |
glHint(int target, int mode) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsFramebuffer(int framebuffer) |
static boolean |
glIsProgram(int program) |
static boolean |
glIsRenderbuffer(int renderbuffer) |
static boolean |
glIsShader(int shader) |
static boolean |
glIsTexture(int texture) |
static void |
glLineWidth(float width) |
static void |
glLinkProgram(int program) |
static void |
glPixelStorei(int pname, int param) |
static void |
glPolygonOffset(float factor, float units) |
static void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
static void |
glReleaseShaderCompiler() |
static void |
glRenderbufferStorage(int target, int internalformat, int width, int height) |
static void |
glSampleCoverage(float value, boolean invert) |
static void |
glScissor(int x, int y, int width, int height) |
static void |
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) |
static void |
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) |
static void |
glShaderSource(int shader, String string) |
static void |
glStencilFunc(int func, int ref, int mask) |
static void |
glStencilFuncSeparate(int face, int func, int ref, int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face, int mask) |
static void |
glStencilOp(int fail, int zfail, int zpass) |
static void |
glStencilOpSeparate(int face, int fail, int zfail, int zpass) |
static void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
static void |
glTexParameterf(int target, int pname, float param) |
static void |
glTexParameterfv(int target, int pname, FloatBuffer params) |
static void |
glTexParameterfv(int target, int pname, float[] params, int offset) |
static void |
glTexParameteri(int target, int pname, int param) |
static void |
glTexParameteriv(int target, int pname, int[] params, int offset) |
static void |
glTexParameteriv(int target, int pname, IntBuffer params) |
static void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
static void |
glUniform1f(int location, float x) |
static void |
glUniform1fv(int location, int count, FloatBuffer v) |
static void |
glUniform1fv(int location, int count, float[] v, int offset) |
static void |
glUniform1i(int location, int x) |
static void |
glUniform1iv(int location, int count, int[] v, int offset) |
static void |
glUniform1iv(int location, int count, IntBuffer v) |
static void |
glUniform2f(int location, float x, float y) |
static void |
glUniform2fv(int location, int count, float[] v, int offset) |
static void |
glUniform2fv(int location, int count, FloatBuffer v) |
static void |
glUniform2i(int location, int x, int y) |
static void |
glUniform2iv(int location, int count, int[] v, int offset) |
static void |
glUniform2iv(int location, int count, IntBuffer v) |
static void |
glUniform3f(int location, float x, float y, float z) |
static void |
glUniform3fv(int location, int count, FloatBuffer v) |
static void |
glUniform3fv(int location, int count, float[] v, int offset) |
static void |
glUniform3i(int location, int x, int y, int z) |
static void |
glUniform3iv(int location, int count, IntBuffer v) |
static void |
glUniform3iv(int location, int count, int[] v, int offset) |
static void |
glUniform4f(int location, float x, float y, float z, float w) |
static void |
glUniform4fv(int location, int count, FloatBuffer v) |
static void |
glUniform4fv(int location, int count, float[] v, int offset) |
static void |
glUniform4i(int location, int x, int y, int z, int w) |
static void |
glUniform4iv(int location, int count, IntBuffer v) |
static void |
glUniform4iv(int location, int count, int[] v, int offset) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) |
static void |
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) |
static void |
glUseProgram(int program) |
static void |
glValidateProgram(int program) |
static void |
glVertexAttrib1f(int indx, float x) |
static void |
glVertexAttrib1fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib1fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib2f(int indx, float x, float y) |
static void |
glVertexAttrib2fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib2fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib3f(int indx, float x, float y, float z) |
static void |
glVertexAttrib3fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib3fv(int indx, FloatBuffer values) |
static void |
glVertexAttrib4f(int indx, float x, float y, float z, float w) |
static void |
glVertexAttrib4fv(int indx, float[] values, int offset) |
static void |
glVertexAttrib4fv(int indx, FloatBuffer values) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) |
static void |
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) |
static void |
glViewport(int x, int y, int width, int height) |
|
From class java.lang.Object
|
Constants
GL_ACTIVE_UNIFORM_BLOCKS
int GL_ACTIVE_UNIFORM_BLOCKS
常量值:35382(0x00008a36)
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
常量值:35381(0x00008a35)
GL_ALREADY_SIGNALED
int GL_ALREADY_SIGNALED
常量值:37146(0x0000911a)
GL_ANY_SAMPLES_PASSED
int GL_ANY_SAMPLES_PASSED
常量值:35887(0x00008c2f)
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
常量值:36202(0x00008d6a)
GL_BLUE
int GL_BLUE
常量值:6405(0x00001905)
GL_BUFFER_ACCESS_FLAGS
int GL_BUFFER_ACCESS_FLAGS
常量值:37151(0x0000911f)
GL_BUFFER_MAPPED
int GL_BUFFER_MAPPED
常量值:35004(0x000088bc)
GL_BUFFER_MAP_LENGTH
int GL_BUFFER_MAP_LENGTH
常量值:37152(0x00009120)
GL_BUFFER_MAP_OFFSET
int GL_BUFFER_MAP_OFFSET
常量值:37153(0x00009121)
GL_BUFFER_MAP_POINTER
int GL_BUFFER_MAP_POINTER
常量值:35005(0x000088bd)
GL_COLOR
int GL_COLOR
常量值:6144(0x00001800)
GL_COLOR_ATTACHMENT1
int GL_COLOR_ATTACHMENT1
常量值:36065(0x00008ce1)
GL_COLOR_ATTACHMENT10
int GL_COLOR_ATTACHMENT10
常数值:36074(0x00008cea)
GL_COLOR_ATTACHMENT11
int GL_COLOR_ATTACHMENT11
常量值:36075(0x00008ceb)
GL_COLOR_ATTACHMENT12
int GL_COLOR_ATTACHMENT12
常量值:36076(0x00008cec)
GL_COLOR_ATTACHMENT13
int GL_COLOR_ATTACHMENT13
常量值:36077(0x00008ced)
GL_COLOR_ATTACHMENT14
int GL_COLOR_ATTACHMENT14
常量值:36078(0x00008cee)
GL_COLOR_ATTACHMENT15
int GL_COLOR_ATTACHMENT15
常量值:36079(0x00008cef)
GL_COLOR_ATTACHMENT2
int GL_COLOR_ATTACHMENT2
常量值:36066(0x00008ce2)
GL_COLOR_ATTACHMENT3
int GL_COLOR_ATTACHMENT3
常量值:36067(0x00008ce3)
GL_COLOR_ATTACHMENT4
int GL_COLOR_ATTACHMENT4
常量值:36068(0x00008ce4)
GL_COLOR_ATTACHMENT5
int GL_COLOR_ATTACHMENT5
常量值:36069(0x00008ce5)
GL_COLOR_ATTACHMENT6
int GL_COLOR_ATTACHMENT6
常量值:36070(0x00008ce6)
GL_COLOR_ATTACHMENT7
int GL_COLOR_ATTACHMENT7
常量值:36071(0x00008ce7)
GL_COLOR_ATTACHMENT8
int GL_COLOR_ATTACHMENT8
常量值:36072(0x00008ce8)
GL_COLOR_ATTACHMENT9
int GL_COLOR_ATTACHMENT9
常量值:36073(0x00008ce9)
GL_COMPARE_REF_TO_TEXTURE
int GL_COMPARE_REF_TO_TEXTURE
常量值:34894(0x0000884e)
GL_COMPRESSED_R11_EAC
int GL_COMPRESSED_R11_EAC
常量值:37488(0x00009270)
GL_COMPRESSED_RG11_EAC
int GL_COMPRESSED_RG11_EAC
常量值:37490(0x00009272)
GL_COMPRESSED_RGB8_ETC2
int GL_COMPRESSED_RGB8_ETC2
常量值:37492(0x00009274)
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
常量值:37494(0x00009276)
GL_COMPRESSED_RGBA8_ETC2_EAC
int GL_COMPRESSED_RGBA8_ETC2_EAC
常量值:37496(0x00009278)
GL_COMPRESSED_SIGNED_R11_EAC
int GL_COMPRESSED_SIGNED_R11_EAC
常量值:37489(0x00009271)
GL_COMPRESSED_SIGNED_RG11_EAC
int GL_COMPRESSED_SIGNED_RG11_EAC
常量值:37491(0x00009273)
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
常量值:37497(0x00009279)
GL_COMPRESSED_SRGB8_ETC2
int GL_COMPRESSED_SRGB8_ETC2
常量值:37493(0x00009275)
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
常量值:37495(0x00009277)
GL_CONDITION_SATISFIED
int GL_CONDITION_SATISFIED
常量值:37148(0x0000911c)
GL_COPY_READ_BUFFER
int GL_COPY_READ_BUFFER
常量值:36662(0x00008f36)
GL_COPY_READ_BUFFER_BINDING
int GL_COPY_READ_BUFFER_BINDING
常量值:36662(0x00008f36)
GL_COPY_WRITE_BUFFER
int GL_COPY_WRITE_BUFFER
常量值:36663(0x00008f37)
GL_COPY_WRITE_BUFFER_BINDING
int GL_COPY_WRITE_BUFFER_BINDING
常量值:36663(0x00008f37)
GL_CURRENT_QUERY
int GL_CURRENT_QUERY
常量值:34917(0x00008865)
GL_DEPTH
int GL_DEPTH
常量值:6145(0x00001801)
GL_DEPTH24_STENCIL8
int GL_DEPTH24_STENCIL8
常量值:35056(0x000088f0)
GL_DEPTH32F_STENCIL8
int GL_DEPTH32F_STENCIL8
常量值:36013(0x00008cad)
GL_DEPTH_COMPONENT24
int GL_DEPTH_COMPONENT24
常量值:33190(0x000081a6)
GL_DEPTH_COMPONENT32F
int GL_DEPTH_COMPONENT32F
常量值:36012(0x00008cac)
GL_DEPTH_STENCIL
int GL_DEPTH_STENCIL
常量值:34041(0x000084f9)
GL_DEPTH_STENCIL_ATTACHMENT
int GL_DEPTH_STENCIL_ATTACHMENT
常量值:33306(0x0000821a)
GL_DRAW_BUFFER0
int GL_DRAW_BUFFER0
常量值:34853(0x00008825)
GL_DRAW_BUFFER1
int GL_DRAW_BUFFER1
常量值:34854(0x00008826)
GL_DRAW_BUFFER10
int GL_DRAW_BUFFER10
常量值:34863(0x0000882f)
GL_DRAW_BUFFER11
int GL_DRAW_BUFFER11
常量值:34864(0x00008830)
GL_DRAW_BUFFER12
int GL_DRAW_BUFFER12
常量值:34865(0x00008831)
GL_DRAW_BUFFER13
int GL_DRAW_BUFFER13
常量值:34866(0x00008832)
GL_DRAW_BUFFER14
int GL_DRAW_BUFFER14
常量值:34867(0x00008833)
GL_DRAW_BUFFER15
int GL_DRAW_BUFFER15
常量值:34868(0x00008834)
GL_DRAW_BUFFER2
int GL_DRAW_BUFFER2
常量值:34855(0x00008827)
GL_DRAW_BUFFER3
int GL_DRAW_BUFFER3
常量值:34856(0x00008828)
GL_DRAW_BUFFER4
int GL_DRAW_BUFFER4
常量值:34857(0x00008829)
GL_DRAW_BUFFER5
int GL_DRAW_BUFFER5
常量值:34858(0x0000882a)
GL_DRAW_BUFFER6
int GL_DRAW_BUFFER6
常量值:34859(0x0000882b)
GL_DRAW_BUFFER7
int GL_DRAW_BUFFER7
常量值:34860(0x0000882c)
GL_DRAW_BUFFER8
int GL_DRAW_BUFFER8
常量值:34861(0x0000882d)
GL_DRAW_BUFFER9
int GL_DRAW_BUFFER9
常量值:34862(0x0000882e)
GL_DRAW_FRAMEBUFFER
int GL_DRAW_FRAMEBUFFER
常量值:36009(0x00008ca9)
GL_DRAW_FRAMEBUFFER_BINDING
int GL_DRAW_FRAMEBUFFER_BINDING
常量值:36006(0x00008ca6)
GL_DYNAMIC_COPY
int GL_DYNAMIC_COPY
常量值:35050(0x000088ea)
GL_DYNAMIC_READ
int GL_DYNAMIC_READ
常量值:35049(0x000088e9)
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
常量值:36269(0x00008dad)
GL_FLOAT_MAT2x3
int GL_FLOAT_MAT2x3
常量值:35685(0x00008b65)
GL_FLOAT_MAT2x4
int GL_FLOAT_MAT2x4
常量值:35686(0x00008b66)
GL_FLOAT_MAT3x2
int GL_FLOAT_MAT3x2
常量值:35687(0x00008b67)
GL_FLOAT_MAT3x4
int GL_FLOAT_MAT3x4
常量值:35688(0x00008b68)
GL_FLOAT_MAT4x2
int GL_FLOAT_MAT4x2
常量值:35689(0x00008b69)
GL_FLOAT_MAT4x3
int GL_FLOAT_MAT4x3
常量值:35690(0x00008b6a)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
常量值:35723(0x00008b8b)
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
常量值:33301(0x00008215)
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
常量值:33300(0x00008214)
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
常量值:33296(0x00008210)
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
常量值:33297(0x00008211)
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
常量值:33302(0x00008216)
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
常量值:33299(0x00008213)
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
常量值:33298(0x00008212)
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
常量值:33303(0x00008217)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
常量值:36052(0x00008cd4)
GL_FRAMEBUFFER_DEFAULT
int GL_FRAMEBUFFER_DEFAULT
常量值:33304(0x00008218)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
常量值:36182(0x00008d56)
GL_FRAMEBUFFER_UNDEFINED
int GL_FRAMEBUFFER_UNDEFINED
常量值:33305(0x00008219)
GL_GREEN
int GL_GREEN
常量值:6404(0x00001904)
GL_HALF_FLOAT
int GL_HALF_FLOAT
常量值:5131(0x0000140b)
GL_INTERLEAVED_ATTRIBS
int GL_INTERLEAVED_ATTRIBS
常量值:35980(0x00008c8c)
GL_INT_2_10_10_10_REV
int GL_INT_2_10_10_10_REV
常量值:36255(0x00008d9f)
GL_INT_SAMPLER_2D
int GL_INT_SAMPLER_2D
常量值:36298(0x00008dca)
GL_INT_SAMPLER_2D_ARRAY
int GL_INT_SAMPLER_2D_ARRAY
常量值:36303(0x00008dcf)
GL_INT_SAMPLER_3D
int GL_INT_SAMPLER_3D
常量值:36299(0x00008dcb)
GL_INT_SAMPLER_CUBE
int GL_INT_SAMPLER_CUBE
常量值:36300(0x00008dcc)
GL_INVALID_INDEX
int GL_INVALID_INDEX
常量值:-1(0xffffffff)
GL_MAJOR_VERSION
int GL_MAJOR_VERSION
常量值:33307(0x0000821b)
GL_MAP_FLUSH_EXPLICIT_BIT
int GL_MAP_FLUSH_EXPLICIT_BIT
常量值:16(0x00000010)
GL_MAP_INVALIDATE_BUFFER_BIT
int GL_MAP_INVALIDATE_BUFFER_BIT
常量值:8(0x00000008)
GL_MAP_INVALIDATE_RANGE_BIT
int GL_MAP_INVALIDATE_RANGE_BIT
常量值:4(0x00000004)
GL_MAP_READ_BIT
int GL_MAP_READ_BIT
常数值:1(0x00000001)
GL_MAP_UNSYNCHRONIZED_BIT
int GL_MAP_UNSYNCHRONIZED_BIT
常量值:32(0x00000020)
GL_MAP_WRITE_BIT
int GL_MAP_WRITE_BIT
常量值:2(0x00000002)
GL_MAX
int GL_MAX
常量值:32776(0x00008008)
GL_MAX_3D_TEXTURE_SIZE
int GL_MAX_3D_TEXTURE_SIZE
常量值:32883(0x00008073)
GL_MAX_ARRAY_TEXTURE_LAYERS
int GL_MAX_ARRAY_TEXTURE_LAYERS
常量值:35071(0x000088ff)
GL_MAX_COLOR_ATTACHMENTS
int GL_MAX_COLOR_ATTACHMENTS
常量值:36063(0x00008cdf)
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
常量值:35379(0x00008a33)
GL_MAX_COMBINED_UNIFORM_BLOCKS
int GL_MAX_COMBINED_UNIFORM_BLOCKS
常量值:35374(0x00008a2e)
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
常量值:35377(0x00008a31)
GL_MAX_DRAW_BUFFERS
int GL_MAX_DRAW_BUFFERS
常量值:34852(0x00008824)
GL_MAX_ELEMENTS_INDICES
int GL_MAX_ELEMENTS_INDICES
常量值:33001(0x000080e9)
GL_MAX_ELEMENTS_VERTICES
int GL_MAX_ELEMENTS_VERTICES
常量值:33000(0x000080e8)
GL_MAX_ELEMENT_INDEX
int GL_MAX_ELEMENT_INDEX
常量值:36203(0x00008d6b)
GL_MAX_FRAGMENT_INPUT_COMPONENTS
int GL_MAX_FRAGMENT_INPUT_COMPONENTS
常量值:37157(0x00009125)
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
常量值:35373(0x00008a2d)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
常量值:35657(0x00008b49)
GL_MAX_PROGRAM_TEXEL_OFFSET
int GL_MAX_PROGRAM_TEXEL_OFFSET
常量值:35077(0x00008905)
GL_MAX_SAMPLES
int GL_MAX_SAMPLES
常量值:36183(0x00008d57)
GL_MAX_SERVER_WAIT_TIMEOUT
int GL_MAX_SERVER_WAIT_TIMEOUT
常量值:37137(0x00009111)
GL_MAX_TEXTURE_LOD_BIAS
int GL_MAX_TEXTURE_LOD_BIAS
常量值:34045(0x000084fd)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
常量值:35978(0x00008c8a)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
常量值:35979(0x00008c8b)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
常量值:35968(0x00008c80)
GL_MAX_UNIFORM_BLOCK_SIZE
int GL_MAX_UNIFORM_BLOCK_SIZE
常量值:35376(0x00008a30)
GL_MAX_UNIFORM_BUFFER_BINDINGS
int GL_MAX_UNIFORM_BUFFER_BINDINGS
常量值:35375(0x00008a2f)
GL_MAX_VARYING_COMPONENTS
int GL_MAX_VARYING_COMPONENTS
常量值:35659(0x00008b4b)
GL_MAX_VERTEX_OUTPUT_COMPONENTS
int GL_MAX_VERTEX_OUTPUT_COMPONENTS
常量值:37154(0x00009122)
GL_MAX_VERTEX_UNIFORM_BLOCKS
int GL_MAX_VERTEX_UNIFORM_BLOCKS
常量值:35371(0x00008a2b)
GL_MAX_VERTEX_UNIFORM_COMPONENTS
int GL_MAX_VERTEX_UNIFORM_COMPONENTS
常量值:35658(0x00008b4a)
GL_MIN
int GL_MIN
常量值:32775(0x00008007)
GL_MINOR_VERSION
int GL_MINOR_VERSION
常量值:33308(0x0000821c)
GL_MIN_PROGRAM_TEXEL_OFFSET
int GL_MIN_PROGRAM_TEXEL_OFFSET
常量值:35076(0x00008904)
GL_NUM_EXTENSIONS
int GL_NUM_EXTENSIONS
常量值:33309(0x0000821d)
GL_NUM_PROGRAM_BINARY_FORMATS
int GL_NUM_PROGRAM_BINARY_FORMATS
常量值:34814(0x000087fe)
GL_NUM_SAMPLE_COUNTS
int GL_NUM_SAMPLE_COUNTS
常量值:37760(0x00009380)
GL_OBJECT_TYPE
int GL_OBJECT_TYPE
常量值:37138(0x00009112)
GL_PACK_ROW_LENGTH
int GL_PACK_ROW_LENGTH
常量值:3330(0x00000d02)
GL_PACK_SKIP_PIXELS
int GL_PACK_SKIP_PIXELS
常量值:3332(0x00000d04)
GL_PACK_SKIP_ROWS
int GL_PACK_SKIP_ROWS
常量值:3331(0x00000d03)
GL_PIXEL_PACK_BUFFER
int GL_PIXEL_PACK_BUFFER
常量值:35051(0x000088eb)
GL_PIXEL_PACK_BUFFER_BINDING
int GL_PIXEL_PACK_BUFFER_BINDING
常量值:35053(0x000088ed)
GL_PIXEL_UNPACK_BUFFER
int GL_PIXEL_UNPACK_BUFFER
常量值:35052(0x000088ec)
GL_PIXEL_UNPACK_BUFFER_BINDING
int GL_PIXEL_UNPACK_BUFFER_BINDING
常数值:35055(0x000088ef)
GL_PRIMITIVE_RESTART_FIXED_INDEX
int GL_PRIMITIVE_RESTART_FIXED_INDEX
常量值:36201(0x00008d69)
GL_PROGRAM_BINARY_FORMATS
int GL_PROGRAM_BINARY_FORMATS
常量值:34815(0x000087ff)
GL_PROGRAM_BINARY_LENGTH
int GL_PROGRAM_BINARY_LENGTH
常量值:34625(0x00008741)
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
常量值:33367(0x00008257)
GL_QUERY_RESULT
int GL_QUERY_RESULT
常量值:34918(0x00008866)
GL_QUERY_RESULT_AVAILABLE
int GL_QUERY_RESULT_AVAILABLE
常量值:34919(0x00008867)
GL_R11F_G11F_B10F
int GL_R11F_G11F_B10F
常量值:35898(0x00008c3a)
GL_R16F
int GL_R16F
常量值:33325(0x0000822d)
GL_R16I
int GL_R16I
常量值:33331(0x00008233)
GL_R16UI
int GL_R16UI
常量值:33332(0x00008234)
GL_R32F
int GL_R32F
常量值:33326(0x0000822e)
GL_R32I
int GL_R32I
常量值:33333(0x00008235)
GL_R32UI
int GL_R32UI
常量值:33334(0x00008236)
GL_R8
int GL_R8
常量值:33321(0x00008229)
GL_R8I
int GL_R8I
常量值:33329(0x00008231)
GL_R8UI
int GL_R8UI
常量值:33330(0x00008232)
GL_R8_SNORM
int GL_R8_SNORM
常量值:36756(0x00008f94)
GL_RASTERIZER_DISCARD
int GL_RASTERIZER_DISCARD
常量值:35977(0x00008c89)
GL_READ_BUFFER
int GL_READ_BUFFER
常量值:3074(0x00000c02)
GL_READ_FRAMEBUFFER
int GL_READ_FRAMEBUFFER
常量值:36008(0x00008ca8)
GL_READ_FRAMEBUFFER_BINDING
int GL_READ_FRAMEBUFFER_BINDING
常量值:36010(0x00008caa)
GL_RED
int GL_RED
常量值:6403(0x00001903)
GL_RED_INTEGER
int GL_RED_INTEGER
常量值:36244(0x00008d94)
GL_RENDERBUFFER_SAMPLES
int GL_RENDERBUFFER_SAMPLES
常量值:36011(0x00008cab)
GL_RG
int GL_RG
常量值:33319(0x00008227)
GL_RG16F
int GL_RG16F
常量值:33327(0x0000822f)
GL_RG16I
int GL_RG16I
常量值:33337(0x00008239)
GL_RG16UI
int GL_RG16UI
常量值:33338(0x0000823a)
GL_RG32F
int GL_RG32F
常量值:33328(0x00008230)
GL_RG32I
int GL_RG32I
常量值:33339(0x0000823b)
GL_RG32UI
int GL_RG32UI
常量值:33340(0x0000823c)
GL_RG8
int GL_RG8
常量值:33323(0x0000822b)
GL_RG8I
int GL_RG8I
常量值:33335(0x00008237)
GL_RG8UI
int GL_RG8UI
常量值:33336(0x00008238)
GL_RG8_SNORM
int GL_RG8_SNORM
常量值:36757(0x00008f95)
GL_RGB10_A2
int GL_RGB10_A2
常量值:32857(0x00008059)
GL_RGB10_A2UI
int GL_RGB10_A2UI
常量值:36975(0x0000906f)
GL_RGB16F
int GL_RGB16F
常量值:34843(0x0000881b)
GL_RGB16I
int GL_RGB16I
常量值:36233(0x00008d89)
GL_RGB16UI
int GL_RGB16UI
常量值:36215(0x00008d77)
GL_RGB32F
int GL_RGB32F
常量值:34837(0x00008815)
GL_RGB32I
int GL_RGB32I
常量值:36227(0x00008d83)
GL_RGB32UI
int GL_RGB32UI
常量值:36209(0x00008d71)
GL_RGB8
int GL_RGB8
常量值:32849(0x00008051)
GL_RGB8I
int GL_RGB8I
常量值:36239(0x00008d8f)
GL_RGB8UI
int GL_RGB8UI
常量值:36221(0x00008d7d)
GL_RGB8_SNORM
int GL_RGB8_SNORM
常量值:36758(0x00008f96)
GL_RGB9_E5
int GL_RGB9_E5
常量值:35901(0x00008c3d)
GL_RGBA16F
int GL_RGBA16F
常量值:34842(0x0000881a)
GL_RGBA16I
int GL_RGBA16I
常量值:36232(0x00008d88)
GL_RGBA16UI
int GL_RGBA16UI
常量值:36214(0x00008d76)
GL_RGBA32F
int GL_RGBA32F
常量值:34836(0x00008814)
GL_RGBA32I
int GL_RGBA32I
常量值:36226(0x00008d82)
GL_RGBA32UI
int GL_RGBA32UI
常量值:36208(0x00008d70)
GL_RGBA8
int GL_RGBA8
常量值:32856(0x00008058)
GL_RGBA8I
int GL_RGBA8I
常量值:36238(0x00008d8e)
GL_RGBA8UI
int GL_RGBA8UI
常量值:36220(0x00008d7c)
GL_RGBA8_SNORM
int GL_RGBA8_SNORM
常量值:36759(0x00008f97)
GL_RGBA_INTEGER
int GL_RGBA_INTEGER
常量值:36249(0x00008d99)
GL_RGB_INTEGER
int GL_RGB_INTEGER
常量值:36248(0x00008d98)
GL_RG_INTEGER
int GL_RG_INTEGER
常量值:33320(0x00008228)
GL_SAMPLER_2D_ARRAY
int GL_SAMPLER_2D_ARRAY
常量值:36289(0x00008dc1)
GL_SAMPLER_2D_ARRAY_SHADOW
int GL_SAMPLER_2D_ARRAY_SHADOW
常量值:36292(0x00008dc4)
GL_SAMPLER_2D_SHADOW
int GL_SAMPLER_2D_SHADOW
常量值:35682(0x00008b62)
GL_SAMPLER_3D
int GL_SAMPLER_3D
常量值:35679(0x00008b5f)
GL_SAMPLER_BINDING
int GL_SAMPLER_BINDING
常量值:35097(0x00008919)
GL_SAMPLER_CUBE_SHADOW
int GL_SAMPLER_CUBE_SHADOW
常量值:36293(0x00008dc5)
GL_SEPARATE_ATTRIBS
int GL_SEPARATE_ATTRIBS
常量值:35981(0x00008c8d)
GL_SIGNALED
int GL_SIGNALED
常量值:37145(0x00009119)
GL_SIGNED_NORMALIZED
int GL_SIGNED_NORMALIZED
常量值:36764(0x00008f9c)
GL_SRGB
int GL_SRGB
常量值:35904(0x00008c40)
GL_SRGB8
int GL_SRGB8
常量值:35905(0x00008c41)
GL_SRGB8_ALPHA8
int GL_SRGB8_ALPHA8
常量值:35907(0x00008c43)
GL_STATIC_COPY
int GL_STATIC_COPY
常量值:35046(0x000088e6)
GL_STATIC_READ
int GL_STATIC_READ
常量值:35045(0x000088e5)
GL_STENCIL
int GL_STENCIL
常量值:6146(0x00001802)
GL_STREAM_COPY
int GL_STREAM_COPY
常量值:35042(0x000088e2)
GL_STREAM_READ
int GL_STREAM_READ
常量值:35041(0x000088e1)
GL_SYNC_CONDITION
int GL_SYNC_CONDITION
常量值:37139(0x00009113)
GL_SYNC_FENCE
int GL_SYNC_FENCE
常量值:37142(0x00009116)
GL_SYNC_FLAGS
int GL_SYNC_FLAGS
常量值:37141(0x00009115)
GL_SYNC_FLUSH_COMMANDS_BIT
int GL_SYNC_FLUSH_COMMANDS_BIT
常数值:1(0x00000001)
GL_SYNC_GPU_COMMANDS_COMPLETE
int GL_SYNC_GPU_COMMANDS_COMPLETE
常量值:37143(0x00009117)
GL_SYNC_STATUS
int GL_SYNC_STATUS
常量值:37140(0x00009114)
GL_TEXTURE_2D_ARRAY
int GL_TEXTURE_2D_ARRAY
常量值:35866(0x00008c1a)
GL_TEXTURE_3D
int GL_TEXTURE_3D
常量值:32879(0x0000806f)
GL_TEXTURE_BASE_LEVEL
int GL_TEXTURE_BASE_LEVEL
常量值:33084(0x0000813c)
GL_TEXTURE_BINDING_2D_ARRAY
int GL_TEXTURE_BINDING_2D_ARRAY
常量值:35869(0x00008c1d)
GL_TEXTURE_BINDING_3D
int GL_TEXTURE_BINDING_3D
常量值:32874(0x0000806a)
GL_TEXTURE_COMPARE_FUNC
int GL_TEXTURE_COMPARE_FUNC
常量值:34893(0x0000884d)
GL_TEXTURE_COMPARE_MODE
int GL_TEXTURE_COMPARE_MODE
常量值:34892(0x0000884c)
GL_TEXTURE_IMMUTABLE_FORMAT
int GL_TEXTURE_IMMUTABLE_FORMAT
常量值:37167(0x0000912f)
GL_TEXTURE_IMMUTABLE_LEVELS
int GL_TEXTURE_IMMUTABLE_LEVELS
常量值:33503(0x000082df)
GL_TEXTURE_MAX_LEVEL
int GL_TEXTURE_MAX_LEVEL
常量值:33085(0x0000813d)
GL_TEXTURE_MAX_LOD
int GL_TEXTURE_MAX_LOD
常量值:33083(0x0000813b)
GL_TEXTURE_MIN_LOD
int GL_TEXTURE_MIN_LOD
常量值:33082(0x0000813a)
GL_TEXTURE_SWIZZLE_A
int GL_TEXTURE_SWIZZLE_A
常量值:36421(0x00008e45)
GL_TEXTURE_SWIZZLE_B
int GL_TEXTURE_SWIZZLE_B
常量值:36420(0x00008e44)
GL_TEXTURE_SWIZZLE_G
int GL_TEXTURE_SWIZZLE_G
常量值:36419(0x00008e43)
GL_TEXTURE_SWIZZLE_R
int GL_TEXTURE_SWIZZLE_R
常量值:36418(0x00008e42)
GL_TEXTURE_WRAP_R
int GL_TEXTURE_WRAP_R
常量值:32882(0x00008072)
GL_TIMEOUT_EXPIRED
int GL_TIMEOUT_EXPIRED
常量值:37147(0x0000911b)
GL_TIMEOUT_IGNORED
long GL_TIMEOUT_IGNORED
常量值:-1(0xffffffffffffffff)
GL_TRANSFORM_FEEDBACK
int GL_TRANSFORM_FEEDBACK
常量值:36386(0x00008e22)
GL_TRANSFORM_FEEDBACK_ACTIVE
int GL_TRANSFORM_FEEDBACK_ACTIVE
常量值:36388(0x00008e24)
GL_TRANSFORM_FEEDBACK_BINDING
int GL_TRANSFORM_FEEDBACK_BINDING
常量值:36389(0x00008e25)
GL_TRANSFORM_FEEDBACK_BUFFER
int GL_TRANSFORM_FEEDBACK_BUFFER
常量值:35982(0x00008c8e)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
常量值:35983(0x00008c8f)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
常量值:35967(0x00008c7f)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
常量值:35973(0x00008c85)
GL_TRANSFORM_FEEDBACK_BUFFER_START
int GL_TRANSFORM_FEEDBACK_BUFFER_START
常量值:35972(0x00008c84)
GL_TRANSFORM_FEEDBACK_PAUSED
int GL_TRANSFORM_FEEDBACK_PAUSED
常量值:36387(0x00008e23)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
常量值:35976(0x00008c88)
GL_TRANSFORM_FEEDBACK_VARYINGS
int GL_TRANSFORM_FEEDBACK_VARYINGS
常量值:35971(0x00008c83)
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
常量值:35958(0x00008c76)
GL_UNIFORM_ARRAY_STRIDE
int GL_UNIFORM_ARRAY_STRIDE
常量值:35388(0x00008a3c)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
常量值:35394(0x00008a42)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
常量值:35395(0x00008a43)
GL_UNIFORM_BLOCK_BINDING
int GL_UNIFORM_BLOCK_BINDING
常量值:35391(0x00008a3f)
GL_UNIFORM_BLOCK_DATA_SIZE
int GL_UNIFORM_BLOCK_DATA_SIZE
常量值:35392(0x00008a40)
GL_UNIFORM_BLOCK_INDEX
int GL_UNIFORM_BLOCK_INDEX
常量值:35386(0x00008a3a)
GL_UNIFORM_BLOCK_NAME_LENGTH
int GL_UNIFORM_BLOCK_NAME_LENGTH
常量值:35393(0x00008a41)
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
常量值:35398(0x00008a46)
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
常量值:35396(0x00008a44)
GL_UNIFORM_BUFFER
int GL_UNIFORM_BUFFER
常量值:35345(0x00008a11)
GL_UNIFORM_BUFFER_BINDING
int GL_UNIFORM_BUFFER_BINDING
常量值:35368(0x00008a28)
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
常量值:35380(0x00008a34)
GL_UNIFORM_BUFFER_SIZE
int GL_UNIFORM_BUFFER_SIZE
常量值:35370(0x00008a2a)
GL_UNIFORM_BUFFER_START
int GL_UNIFORM_BUFFER_START
常量值:35369(0x00008a29)
GL_UNIFORM_IS_ROW_MAJOR
int GL_UNIFORM_IS_ROW_MAJOR
常量值:35390(0x00008a3e)
GL_UNIFORM_MATRIX_STRIDE
int GL_UNIFORM_MATRIX_STRIDE
常量值:35389(0x00008a3d)
GL_UNIFORM_NAME_LENGTH
int GL_UNIFORM_NAME_LENGTH
常量值:35385(0x00008a39)
GL_UNIFORM_OFFSET
int GL_UNIFORM_OFFSET
常量值:35387(0x00008a3b)
GL_UNIFORM_SIZE
int GL_UNIFORM_SIZE
常量值:35384(0x00008a38)
GL_UNIFORM_TYPE
int GL_UNIFORM_TYPE
常量值:35383(0x00008a37)
GL_UNPACK_IMAGE_HEIGHT
int GL_UNPACK_IMAGE_HEIGHT
常量值:32878(0x0000806e)
GL_UNPACK_ROW_LENGTH
int GL_UNPACK_ROW_LENGTH
常量值:3314(0x00000cf2)
GL_UNPACK_SKIP_IMAGES
int GL_UNPACK_SKIP_IMAGES
常量值:32877(0x0000806d)
GL_UNPACK_SKIP_PIXELS
int GL_UNPACK_SKIP_PIXELS
常量值:3316(0x00000cf4)
GL_UNPACK_SKIP_ROWS
int GL_UNPACK_SKIP_ROWS
常量值:3315(0x00000cf3)
GL_UNSIGNALED
int GL_UNSIGNALED
常量值:37144(0x00009118)
GL_UNSIGNED_INT_10F_11F_11F_REV
int GL_UNSIGNED_INT_10F_11F_11F_REV
常量值:35899(0x00008c3b)
GL_UNSIGNED_INT_24_8
int GL_UNSIGNED_INT_24_8
常量值:34042(0x000084fa)
GL_UNSIGNED_INT_2_10_10_10_REV
int GL_UNSIGNED_INT_2_10_10_10_REV
常量值:33640(0x00008368)
GL_UNSIGNED_INT_5_9_9_9_REV
int GL_UNSIGNED_INT_5_9_9_9_REV
常量值:35902(0x00008c3e)
GL_UNSIGNED_INT_SAMPLER_2D
int GL_UNSIGNED_INT_SAMPLER_2D
常量值:36306(0x00008dd2)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
常量值:36311(0x00008dd7)
GL_UNSIGNED_INT_SAMPLER_3D
int GL_UNSIGNED_INT_SAMPLER_3D
常量值:36307(0x00008dd3)
GL_UNSIGNED_INT_SAMPLER_CUBE
int GL_UNSIGNED_INT_SAMPLER_CUBE
常量值:36308(0x00008dd4)
GL_UNSIGNED_INT_VEC2
int GL_UNSIGNED_INT_VEC2
常量值:36294(0x00008dc6)
GL_UNSIGNED_INT_VEC3
int GL_UNSIGNED_INT_VEC3
常量值:36295(0x00008dc7)
GL_UNSIGNED_INT_VEC4
int GL_UNSIGNED_INT_VEC4
常量值:36296(0x00008dc8)
GL_UNSIGNED_NORMALIZED
int GL_UNSIGNED_NORMALIZED
常量值:35863(0x00008c17)
GL_VERTEX_ARRAY_BINDING
int GL_VERTEX_ARRAY_BINDING
常量值:34229(0x000085b5)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
常量值:35070(0x000088fe)
GL_VERTEX_ATTRIB_ARRAY_INTEGER
int GL_VERTEX_ATTRIB_ARRAY_INTEGER
常量值:35069(0x000088fd)
GL_WAIT_FAILED
int GL_WAIT_FAILED
常量值:37149(0x0000911d)
Public constructors
Public methods
glBeginQuery
void glBeginQuery (int target,
int id)
Parameters |
target |
int
|
id |
int
|
glBeginTransformFeedback
void glBeginTransformFeedback (int primitiveMode)
Parameters |
primitiveMode |
int
|
glBindBufferBase
void glBindBufferBase (int target,
int index,
int buffer)
Parameters |
target |
int
|
index |
int
|
buffer |
int
|
glBindBufferRange
void glBindBufferRange (int target,
int index,
int buffer,
int offset,
int size)
Parameters |
target |
int
|
index |
int
|
buffer |
int
|
offset |
int
|
size |
int
|
glBindSampler
void glBindSampler (int unit,
int sampler)
Parameters |
unit |
int
|
sampler |
int
|
glBindTransformFeedback
void glBindTransformFeedback (int target,
int id)
Parameters |
target |
int
|
id |
int
|
glBindVertexArray
void glBindVertexArray (int array)
glBlitFramebuffer
void glBlitFramebuffer (int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Parameters |
srcX0 |
int
|
srcY0 |
int
|
srcX1 |
int
|
srcY1 |
int
|
dstX0 |
int
|
dstY0 |
int
|
dstX1 |
int
|
dstY1 |
int
|
mask |
int
|
filter |
int
|
glClearBufferfi
void glClearBufferfi (int buffer,
int drawbuffer,
float depth,
int stencil)
Parameters |
buffer |
int
|
drawbuffer |
int
|
depth |
float
|
stencil |
int
|
glClearBufferfv
void glClearBufferfv (int buffer,
int drawbuffer,
FloatBuffer value)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
FloatBuffer
|
glClearBufferfv
void glClearBufferfv (int buffer,
int drawbuffer,
float[] value,
int offset)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
float
|
offset |
int
|
glClearBufferiv
void glClearBufferiv (int buffer,
int drawbuffer,
int[] value,
int offset)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
int
|
offset |
int
|
glClearBufferiv
void glClearBufferiv (int buffer,
int drawbuffer,
IntBuffer value)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
IntBuffer
|
glClearBufferuiv
void glClearBufferuiv (int buffer,
int drawbuffer,
int[] value,
int offset)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
int
|
offset |
int
|
glClearBufferuiv
void glClearBufferuiv (int buffer,
int drawbuffer,
IntBuffer value)
Parameters |
buffer |
int
|
drawbuffer |
int
|
value |
IntBuffer
|
glClientWaitSync
int glClientWaitSync (long sync,
int flags,
long timeout)
Parameters |
sync |
long
|
flags |
int
|
timeout |
long
|
glCompressedTexImage3D
void glCompressedTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexImage3D
void glCompressedTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int offset)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
imageSize |
int
|
offset |
int
|
glCompressedTexSubImage3D
void glCompressedTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int offset)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
imageSize |
int
|
offset |
int
|
glCompressedTexSubImage3D
void glCompressedTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyBufferSubData
void glCopyBufferSubData (int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
Parameters |
readTarget |
int
|
writeTarget |
int
|
readOffset |
int
|
writeOffset |
int
|
size |
int
|
glCopyTexSubImage3D
void glCopyTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glDeleteQueries
void glDeleteQueries (int n,
IntBuffer ids)
Parameters |
n |
int
|
ids |
IntBuffer
|
glDeleteQueries
void glDeleteQueries (int n,
int[] ids,
int offset)
Parameters |
n |
int
|
ids |
int
|
offset |
int
|
glDeleteSamplers
void glDeleteSamplers (int count,
int[] samplers,
int offset)
Parameters |
count |
int
|
samplers |
int
|
offset |
int
|
glDeleteSamplers
void glDeleteSamplers (int count,
IntBuffer samplers)
Parameters |
count |
int
|
samplers |
IntBuffer
|
glDeleteSync
void glDeleteSync (long sync)
glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks (int n,
int[] ids,
int offset)
Parameters |
n |
int
|
ids |
int
|
offset |
int
|
glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks (int n,
IntBuffer ids)
Parameters |
n |
int
|
ids |
IntBuffer
|
glDeleteVertexArrays
void glDeleteVertexArrays (int n,
IntBuffer arrays)
Parameters |
n |
int
|
arrays |
IntBuffer
|
glDeleteVertexArrays
void glDeleteVertexArrays (int n,
int[] arrays,
int offset)
Parameters |
n |
int
|
arrays |
int
|
offset |
int
|
glDrawArraysInstanced
void glDrawArraysInstanced (int mode,
int first,
int count,
int instanceCount)
Parameters |
mode |
int
|
first |
int
|
count |
int
|
instanceCount |
int
|
glDrawBuffers
void glDrawBuffers (int n,
int[] bufs,
int offset)
Parameters |
n |
int
|
bufs |
int
|
offset |
int
|
glDrawBuffers
void glDrawBuffers (int n,
IntBuffer bufs)
Parameters |
n |
int
|
bufs |
IntBuffer
|
glDrawElementsInstanced
void glDrawElementsInstanced (int mode,
int count,
int type,
Buffer indices,
int instanceCount)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
instanceCount |
int
|
glDrawElementsInstanced
void glDrawElementsInstanced (int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
indicesOffset |
int
|
instanceCount |
int
|
glDrawRangeElements
void glDrawRangeElements (int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Parameters |
mode |
int
|
start |
int
|
end |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glDrawRangeElements
void glDrawRangeElements (int mode,
int start,
int end,
int count,
int type,
int offset)
Parameters |
mode |
int
|
start |
int
|
end |
int
|
count |
int
|
type |
int
|
offset |
int
|
glEndQuery
void glEndQuery (int target)
glEndTransformFeedback
void glEndTransformFeedback ()
glFenceSync
long glFenceSync (int condition,
int flags)
Parameters |
condition |
int
|
flags |
int
|
glFlushMappedBufferRange
void glFlushMappedBufferRange (int target,
int offset,
int length)
Parameters |
target |
int
|
offset |
int
|
length |
int
|
glFramebufferTextureLayer
void glFramebufferTextureLayer (int target,
int attachment,
int texture,
int level,
int layer)
Parameters |
target |
int
|
attachment |
int
|
texture |
int
|
level |
int
|
layer |
int
|
glGenQueries
void glGenQueries (int n,
int[] ids,
int offset)
Parameters |
n |
int
|
ids |
int
|
offset |
int
|
glGenQueries
void glGenQueries (int n,
IntBuffer ids)
Parameters |
n |
int
|
ids |
IntBuffer
|
glGenSamplers
void glGenSamplers (int count,
int[] samplers,
int offset)
Parameters |
count |
int
|
samplers |
int
|
offset |
int
|
glGenSamplers
void glGenSamplers (int count,
IntBuffer samplers)
Parameters |
count |
int
|
samplers |
IntBuffer
|
glGenTransformFeedbacks
void glGenTransformFeedbacks (int n,
int[] ids,
int offset)
Parameters |
n |
int
|
ids |
int
|
offset |
int
|
glGenTransformFeedbacks
void glGenTransformFeedbacks (int n,
IntBuffer ids)
Parameters |
n |
int
|
ids |
IntBuffer
|
glGenVertexArrays
void glGenVertexArrays (int n,
int[] arrays,
int offset)
Parameters |
n |
int
|
arrays |
int
|
offset |
int
|
glGenVertexArrays
void glGenVertexArrays (int n,
IntBuffer arrays)
Parameters |
n |
int
|
arrays |
IntBuffer
|
glGetActiveUniformBlockName
void glGetActiveUniformBlockName (int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
length |
Buffer
|
uniformBlockName |
Buffer
|
glGetActiveUniformBlockName
void glGetActiveUniformBlockName (int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int lengthOffset,
byte[] uniformBlockName,
int uniformBlockNameOffset)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
uniformBlockName |
byte
|
uniformBlockNameOffset |
int
|
glGetActiveUniformBlockName
String glGetActiveUniformBlockName (int program,
int uniformBlockIndex)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv (int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
pname |
int
|
params |
IntBuffer
|
glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv (int program,
int uniformBlockIndex,
int pname,
int[] params,
int offset)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetActiveUniformsiv
void glGetActiveUniformsiv (int program,
int uniformCount,
int[] uniformIndices,
int uniformIndicesOffset,
int pname,
int[] params,
int paramsOffset)
Parameters |
program |
int
|
uniformCount |
int
|
uniformIndices |
int
|
uniformIndicesOffset |
int
|
pname |
int
|
params |
int
|
paramsOffset |
int
|
glGetActiveUniformsiv
void glGetActiveUniformsiv (int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
Parameters |
program |
int
|
uniformCount |
int
|
uniformIndices |
IntBuffer
|
pname |
int
|
params |
IntBuffer
|
glGetBufferParameteri64v
void glGetBufferParameteri64v (int target,
int pname,
LongBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
LongBuffer
|
glGetBufferParameteri64v
void glGetBufferParameteri64v (int target,
int pname,
long[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
long
|
offset |
int
|
glGetBufferPointerv
Buffer glGetBufferPointerv (int target,
int pname)
Parameters |
target |
int
|
pname |
int
|
glGetFragDataLocation
int glGetFragDataLocation (int program,
String name)
Parameters |
program |
int
|
name |
String
|
glGetInteger64i_v
void glGetInteger64i_v (int target,
int index,
LongBuffer data)
Parameters |
target |
int
|
index |
int
|
data |
LongBuffer
|
glGetInteger64i_v
void glGetInteger64i_v (int target,
int index,
long[] data,
int offset)
Parameters |
target |
int
|
index |
int
|
data |
long
|
offset |
int
|
glGetInteger64v
void glGetInteger64v (int pname,
LongBuffer params)
Parameters |
pname |
int
|
params |
LongBuffer
|
glGetInteger64v
void glGetInteger64v (int pname,
long[] params,
int offset)
Parameters |
pname |
int
|
params |
long
|
offset |
int
|
glGetIntegeri_v
void glGetIntegeri_v (int target,
int index,
IntBuffer data)
Parameters |
target |
int
|
index |
int
|
data |
IntBuffer
|
glGetIntegeri_v
void glGetIntegeri_v (int target,
int index,
int[] data,
int offset)
Parameters |
target |
int
|
index |
int
|
data |
int
|
offset |
int
|
glGetInternalformativ
void glGetInternalformativ (int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int offset)
Parameters |
target |
int
|
internalformat |
int
|
pname |
int
|
bufSize |
int
|
params |
int
|
offset |
int
|
glGetInternalformativ
void glGetInternalformativ (int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params)
Parameters |
target |
int
|
internalformat |
int
|
pname |
int
|
bufSize |
int
|
params |
IntBuffer
|
glGetProgramBinary
void glGetProgramBinary (int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary)
Parameters |
program |
int
|
bufSize |
int
|
length |
IntBuffer
|
binaryFormat |
IntBuffer
|
binary |
Buffer
|
glGetProgramBinary
void glGetProgramBinary (int program,
int bufSize,
int[] length,
int lengthOffset,
int[] binaryFormat,
int binaryFormatOffset,
Buffer binary)
Parameters |
program |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
binaryFormat |
int
|
binaryFormatOffset |
int
|
binary |
Buffer
|
glGetQueryObjectuiv
void glGetQueryObjectuiv (int id,
int pname,
int[] params,
int offset)
Parameters |
id |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetQueryObjectuiv
void glGetQueryObjectuiv (int id,
int pname,
IntBuffer params)
Parameters |
id |
int
|
pname |
int
|
params |
IntBuffer
|
glGetQueryiv
void glGetQueryiv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetQueryiv
void glGetQueryiv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetSamplerParameterfv
void glGetSamplerParameterfv (int sampler,
int pname,
float[] params,
int offset)
Parameters |
sampler |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetSamplerParameterfv
void glGetSamplerParameterfv (int sampler,
int pname,
FloatBuffer params)
Parameters |
sampler |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetSamplerParameteriv
void glGetSamplerParameteriv (int sampler,
int pname,
int[] params,
int offset)
Parameters |
sampler |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetSamplerParameteriv
void glGetSamplerParameteriv (int sampler,
int pname,
IntBuffer params)
Parameters |
sampler |
int
|
pname |
int
|
params |
IntBuffer
|
glGetStringi
String glGetStringi (int name,
int index)
Parameters |
name |
int
|
index |
int
|
glGetSynciv
void glGetSynciv (long sync,
int pname,
int bufSize,
int[] length,
int lengthOffset,
int[] values,
int valuesOffset)
Parameters |
sync |
long
|
pname |
int
|
bufSize |
int
|
length |
int
|
lengthOffset |
int
|
values |
int
|
valuesOffset |
int
|
glGetSynciv
void glGetSynciv (long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values)
Parameters |
sync |
long
|
pname |
int
|
bufSize |
int
|
length |
IntBuffer
|
values |
IntBuffer
|
glGetTransformFeedbackVarying
String glGetTransformFeedbackVarying (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
Parameters |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetTransformFeedbackVarying
String glGetTransformFeedbackVarying (int program,
int index,
IntBuffer size,
IntBuffer type)
Parameters |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
IntBuffer
|
size |
IntBuffer
|
type |
IntBuffer
|
name |
ByteBuffer
|
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying (int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
此方法在API级别24中已弃用。
使用将ByteBuffer作为最后一个参数的版本,或者返回String的版本。
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
IntBuffer
|
size |
IntBuffer
|
type |
IntBuffer
|
name |
byte
|
glGetUniformBlockIndex
int glGetUniformBlockIndex (int program,
String uniformBlockName)
Parameters |
program |
int
|
uniformBlockName |
String
|
glGetUniformIndices
void glGetUniformIndices (int program,
String[] uniformNames,
int[] uniformIndices,
int uniformIndicesOffset)
Parameters |
program |
int
|
uniformNames |
String
|
uniformIndices |
int
|
uniformIndicesOffset |
int
|
glGetUniformIndices
void glGetUniformIndices (int program,
String[] uniformNames,
IntBuffer uniformIndices)
Parameters |
program |
int
|
uniformNames |
String
|
uniformIndices |
IntBuffer
|
glGetUniformuiv
void glGetUniformuiv (int program,
int location,
IntBuffer params)
Parameters |
program |
int
|
location |
int
|
params |
IntBuffer
|
glGetUniformuiv
void glGetUniformuiv (int program,
int location,
int[] params,
int offset)
Parameters |
program |
int
|
location |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIiv
void glGetVertexAttribIiv (int index,
int pname,
int[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIiv
void glGetVertexAttribIiv (int index,
int pname,
IntBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glGetVertexAttribIuiv
void glGetVertexAttribIuiv (int index,
int pname,
int[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetVertexAttribIuiv
void glGetVertexAttribIuiv (int index,
int pname,
IntBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glInvalidateFramebuffer
void glInvalidateFramebuffer (int target,
int numAttachments,
IntBuffer attachments)
Parameters |
target |
int
|
numAttachments |
int
|
attachments |
IntBuffer
|
glInvalidateFramebuffer
void glInvalidateFramebuffer (int target,
int numAttachments,
int[] attachments,
int offset)
Parameters |
target |
int
|
numAttachments |
int
|
attachments |
int
|
offset |
int
|
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer (int target,
int numAttachments,
int[] attachments,
int offset,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
numAttachments |
int
|
attachments |
int
|
offset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer (int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
numAttachments |
int
|
attachments |
IntBuffer
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glIsQuery
boolean glIsQuery (int id)
glIsSampler
boolean glIsSampler (int sampler)
glIsSync
boolean glIsSync (long sync)
glIsTransformFeedback
boolean glIsTransformFeedback (int id)
glIsVertexArray
boolean glIsVertexArray (int array)
glMapBufferRange
Buffer glMapBufferRange (int target,
int offset,
int length,
int access)
Parameters |
target |
int
|
offset |
int
|
length |
int
|
access |
int
|
glPauseTransformFeedback
void glPauseTransformFeedback ()
glProgramBinary
void glProgramBinary (int program,
int binaryFormat,
Buffer binary,
int length)
Parameters |
program |
int
|
binaryFormat |
int
|
binary |
Buffer
|
length |
int
|
glProgramParameteri
void glProgramParameteri (int program,
int pname,
int value)
Parameters |
program |
int
|
pname |
int
|
value |
int
|
glReadBuffer
void glReadBuffer (int mode)
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
int offset)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
offset |
int
|
glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample (int target,
int samples,
int internalformat,
int width,
int height)
Parameters |
target |
int
|
samples |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glResumeTransformFeedback
void glResumeTransformFeedback ()
glSamplerParameterf
void glSamplerParameterf (int sampler,
int pname,
float param)
Parameters |
sampler |
int
|
pname |
int
|
param |
float
|
glSamplerParameterfv
void glSamplerParameterfv (int sampler,
int pname,
FloatBuffer param)
Parameters |
sampler |
int
|
pname |
int
|
param |
FloatBuffer
|
glSamplerParameterfv
void glSamplerParameterfv (int sampler,
int pname,
float[] param,
int offset)
Parameters |
sampler |
int
|
pname |
int
|
param |
float
|
offset |
int
|
glSamplerParameteri
void glSamplerParameteri (int sampler,
int pname,
int param)
Parameters |
sampler |
int
|
pname |
int
|
param |
int
|
glSamplerParameteriv
void glSamplerParameteriv (int sampler,
int pname,
int[] param,
int offset)
Parameters |
sampler |
int
|
pname |
int
|
param |
int
|
offset |
int
|
glSamplerParameteriv
void glSamplerParameteriv (int sampler,
int pname,
IntBuffer param)
Parameters |
sampler |
int
|
pname |
int
|
param |
IntBuffer
|
glTexImage3D
void glTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexImage3D
void glTexImage3D (int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
border |
int
|
format |
int
|
type |
int
|
offset |
int
|
glTexStorage2D
void glTexStorage2D (int target,
int levels,
int internalformat,
int width,
int height)
Parameters |
target |
int
|
levels |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glTexStorage3D
void glTexStorage3D (int target,
int levels,
int internalformat,
int width,
int height,
int depth)
Parameters |
target |
int
|
levels |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
depth |
int
|
glTexSubImage3D
void glTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
type |
int
|
offset |
int
|
glTexSubImage3D
void glTexSubImage3D (int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
zoffset |
int
|
width |
int
|
height |
int
|
depth |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTransformFeedbackVaryings
void glTransformFeedbackVaryings (int program,
String[] varyings,
int bufferMode)
Parameters |
program |
int
|
varyings |
String
|
bufferMode |
int
|
glUniform1ui
void glUniform1ui (int location,
int v0)
Parameters |
location |
int
|
v0 |
int
|
glUniform1uiv
void glUniform1uiv (int location,
int count,
int[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform1uiv
void glUniform1uiv (int location,
int count,
IntBuffer value)
Parameters |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform2ui
void glUniform2ui (int location,
int v0,
int v1)
Parameters |
location |
int
|
v0 |
int
|
v1 |
int
|
glUniform2uiv
void glUniform2uiv (int location,
int count,
int[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform2uiv
void glUniform2uiv (int location,
int count,
IntBuffer value)
Parameters |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform3ui
void glUniform3ui (int location,
int v0,
int v1,
int v2)
Parameters |
location |
int
|
v0 |
int
|
v1 |
int
|
v2 |
int
|
glUniform3uiv
void glUniform3uiv (int location,
int count,
IntBuffer value)
Parameters |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform3uiv
void glUniform3uiv (int location,
int count,
int[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniform4ui
void glUniform4ui (int location,
int v0,
int v1,
int v2,
int v3)
Parameters |
location |
int
|
v0 |
int
|
v1 |
int
|
v2 |
int
|
v3 |
int
|
glUniform4uiv
void glUniform4uiv (int location,
int count,
IntBuffer value)
Parameters |
location |
int
|
count |
int
|
value |
IntBuffer
|
glUniform4uiv
void glUniform4uiv (int location,
int count,
int[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
value |
int
|
offset |
int
|
glUniformBlockBinding
void glUniformBlockBinding (int program,
int uniformBlockIndex,
int uniformBlockBinding)
Parameters |
program |
int
|
uniformBlockIndex |
int
|
uniformBlockBinding |
int
|
glUniformMatrix2x3fv
void glUniformMatrix2x3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix2x3fv
void glUniformMatrix2x3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix2x4fv
void glUniformMatrix2x4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix2x4fv
void glUniformMatrix2x4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3x2fv
void glUniformMatrix3x2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3x2fv
void glUniformMatrix3x2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3x4fv
void glUniformMatrix3x4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3x4fv
void glUniformMatrix3x4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x2fv
void glUniformMatrix4x2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix4x2fv
void glUniformMatrix4x2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x3fv
void glUniformMatrix4x3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4x3fv
void glUniformMatrix4x3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUnmapBuffer
boolean glUnmapBuffer (int target)
glVertexAttribDivisor
void glVertexAttribDivisor (int index,
int divisor)
Parameters |
index |
int
|
divisor |
int
|
glVertexAttribI4i
void glVertexAttribI4i (int index,
int x,
int y,
int z,
int w)
Parameters |
index |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glVertexAttribI4iv
void glVertexAttribI4iv (int index,
int[] v,
int offset)
Parameters |
index |
int
|
v |
int
|
offset |
int
|
glVertexAttribI4iv
void glVertexAttribI4iv (int index,
IntBuffer v)
Parameters |
index |
int
|
v |
IntBuffer
|
glVertexAttribI4ui
void glVertexAttribI4ui (int index,
int x,
int y,
int z,
int w)
Parameters |
index |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glVertexAttribI4uiv
void glVertexAttribI4uiv (int index,
int[] v,
int offset)
Parameters |
index |
int
|
v |
int
|
offset |
int
|
glVertexAttribI4uiv
void glVertexAttribI4uiv (int index,
IntBuffer v)
Parameters |
index |
int
|
v |
IntBuffer
|
glVertexAttribIPointer
void glVertexAttribIPointer (int index,
int size,
int type,
int stride,
int offset)
Parameters |
index |
int
|
size |
int
|
type |
int
|
stride |
int
|
offset |
int
|
glVertexAttribIPointer
void glVertexAttribIPointer (int index,
int size,
int type,
int stride,
Buffer pointer)
Parameters |
index |
int
|
size |
int
|
type |
int
|
stride |
int
|
pointer |
Buffer
|
glWaitSync
void glWaitSync (long sync,
int flags,
long timeout)
Parameters |
sync |
long
|
flags |
int
|
timeout |
long
|